Gogo Loco Float Bug


Every time I select a pose it shoots me into into the air, I tried what I can think of. Any clues on how to fix this?

In the unity editor, make sure the avatar object is at origin point (zero for x,y,z) then look at coordinate for the armature. Is it also zeros or something else? Just typing in zeros there won’t fix problem (watched someone try that while I loaded up blender)

Gogo loco instructions do say how to fix. I had to apply the transform, and then spent more time with pumpkin tools copying stuff over like physbones and such.

It works! Thank you so much! :smiley: