Toggling MeshRenderes of every instantiated object that VRC player object script creates

Hi! I’m making a hitbox for each player that joins an instance and recently i found out about the VRC player object script. I put that script into an object I want to instantiate each time a player joins, and made another script that makes the instantiated object follow the owner. Now what is left for me to do is do some debugging by making a button that enables mesh renderers for every instantiated gameobject of the player hitbox template. The issue is that I don’t know how to do that. Do you guys possibly know how to enable mesh renderers for every instantiated gameobject that the VRC player object script creates?