I am trying to upload an avatar to VRC in Unity (via VCC), but after pressing the Bulid & Publish button, nothing happens.
Not only does the progress bar not work, but no additional error message occurs.
Please help.
▼ I have tried this response.
Tried uploading with multiple avatars
→All of them showed the same phenomenon.
Checking Unity version.
→Tried uploading with each version from Unity 2022.3.22f1 to 2022.3.6f1 and 2019.4.31 in that order, all failed.
Checking import order.
→Æ Avatar contains liltoon and I was importing in the correct order of avatar data from liltoon and the same situation occurred.
Verification by other users
→I asked a friend of mine to try the same procedure and the upload was completed without problems.
- open Unity2022.3.22f1 with default settings for VCC (Avater)
- import lilToon
- Import avatar data
- upload as is
Clean install of Unity, Unity Hub and VCC
→No effect.
Detach Blueprint ID
→We verify that the blueprint ID is detached before the first attempt.
Also, no blueprint ID error is output on the first attempt, but the same error is output on the second and subsequent attempts no matter how many times it is detached.
[Always] Attempted to load the data for an avatar we do not own, clearing blueprint ID
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Supplement: Avatars used for verification
・HAOLAN
・Gesui-Tou
Is there something written in your console when you build the avatar, is there maybe a mention of modular avatar or vrcfury on the avatar somewhere, that you could have forgot to add?
Thank you for your confirmation.
The two avatars mentioned in the reference have descriptions regarding the use of lilToon, PhysBone, and VRCSDK3-Avatars.
Of those, I have already downloaded and imported lilToon and VRCSDK3-Avatars, and there was no mention of Modular Avatar or vrcfury. Therefore, we have not installed either of them.
When importing the avatar data, each body part received an FBX Warning “Cannot generate normals for blendshape ‘A’ on mesh ‘Any’, mesh has no smoothing group.” and a FBX Warning that the self-intersecting polygons in the body section will be discarded.
Both of these are yellow error messages, the red error message is not occurring.
Those are usual warning that usually have no impact on your build process.
if you don’t have anything else going on, then i’d say either your unity installation is the issue and maybe reinstalling it could help.
Else maybe you have some kind of connectivity issue.
I don’t know how to diagnose it further.
Sorry, this problem has been resolved…
The problem was simpler: instead of “dragging and dropping” the imported .prehub data to add it to the hierarchy or scene, I was “double-clicking” to expand it.
This is a problem that is more easily overlooked by those who are used to uploading avatars and utilizing Unity on a regular basis, and because it is so elementary, there seems to be very little information on the Internet that explains the procedure without omission.
It was a novice friend of mine who faced the same problem who discovered how to deal with it.
Thank you very much for your sincere help in solving my problem. Please, I sincerely hope that it will reach others who run into the same problem with their first avatar upload.
1 Like
Thank you, you have save me form hell