Ever since the new update was released, VRChat has been causing a lot of problems.
##List:
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When I try joining certain worlds, VRChat either crashes or sends me back to my homeworld.
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Sometimes, when someone or one of my friends joins, VRChat crashes.
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For some avatars, when I change to a different avatar, show certain avatars, preview an avatar in the avatar menu, or someone changes their avatar, VRChat crashes. On some occasions, avatars can either appear invisible, have a glitchy appearance, or shown as error bots.
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When I spend about 30 minutes or less playing VRChat, it crashes.
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If I continue to join worlds that keep sending me to my homeworld, I get an error message saying it failed to authenticate with realtime servers.
##Description:
This problem started on April 12, 2025. IPv6 is already disabled in case you’re wondering. I tried fixing this problem, but it still manages its way to bother me again!
I’ve cleared all my cache, cleared local profile data, freed up some disk space, reinstalled VRChat a bunch of times, and read articles or watched videos on how to fix this issue, but none solved anything. I just assumed it’s VRChat itself at this point.
Is there a solution to this problem? Any help or updates would be appreciated.
Here’s video proof of this bug! Click on this text to open the video, please.
=Specs=
- OS: Windows 11
- Case: Acer Predator Orion 5000 PO5-650-UR12 Gaming Desktop
- Graphic Card: NVIDIA GeForce RTX 3070
- Processor: 13th Gen Intel(R) Core™ i7-13700F 2.10GHz
- VRChat Build Number: 1627
I would have checked the file integrity of the game through steam to ensure nothing is corrupted. Just in case, try to change to the beta version and test, then come back, see if it helps. Else look inside of the VRChat logs, see what could be the reason of the crash
I did exactly what you said. It did work, but at the same time, it didn’t work as much.
Some worlds let me in, while others didn’t because VRChat either crashes upon going to the loading screen or sends me to my homeworld after the download bar reaches 100% without the fade-out.
Here’s one error log if it helps.
2025.05.10 17:38:21 Error - Error Downloading or Instantiating Custom Scene - YT Black - YouTube and Sleep - PC ⁄ Quest - 12 - Error loading asset bundle from ****: Data Processing Error, see Download Handler error
2025.05.10 17:38:21 Error - Attempted to remove a download handle that has been released from cache.
System.InvalidOperationException: Attempted to remove a download handle that has been released from cache.
at ÏÌÌÏÌÏÎÎÍÏÏÎÍÏÎÏÍÌÎÍÏÏÎ.ÍÎÎÍÏÎÌÏÏÌÍÏÌÌÍÌÎÌÌÎÎÎÌ () [0x00000] in <00000000000000000000000000000000>:0
at ÍÏÎÍÏÍÎÍÍÍÍÍÍÏÎÍÌÏÌÍÏÌÏ.ÎÍÏÏÎÏÎÍÌÎÏÌÍÍÍÌÎÍÏÏÏÎÍ (ÌÌÎÏÏÍÎÍÎÌÏÍÍÌÌÎÍÎÌÍÌÍÌ ÏÍÌÍÎÏÍÎÎÎÎÌÌÎÍÎÍÏÍÌÎÌÎ, System.String ÏÌÌÍÍÏÍÌÍÌÏÍÎÌÍÎÎÍÍÍÍÌÌ) [0x00000] in <00000000000000000000000000000000>:0
at ÍÏÎÍÏÍÎÍÍÍÍÍÍÏÎÍÌÏÌÍÏÌÏ.ÎÎÍÎÎÎÎÌÍÌÍÌÏÍÍÍÏÎÌÍÌÎÌ () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+WaitWhilePromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0
2025.05.10 17:38:21 Error - [Behaviour] Downloading the room failed.
2025.05.10 17:38:22 Error - [AssetBundleDownloadManager] Attempted to release an already released download handle.
Nothing that I see seems to be fixable by any action on your side. I would open a bug report to vrchat directly while providing your logs, specs and actions your already have done. Sorry.