I’m running into an issue where my friends running in Quest only say that my avatar appears mostly in the ground for them. It seems to be pretty consistent (Not limited to a world for example) and occurs for them even if they are seeing a VR Chat default fallback. It must be either something with my avatar or something with, like, SpaceDrag or something? I can’t see anything obvious that would cause this issue for Quest only.
Interestingly, I made a Quest compatible version of my avi that I could use as a custom fallback, and if I was in my PC avi and using that as my fallback, then it would appear in the ground just as others. However, if I actually switched avis into my Fallback, it appeared fine for Quest users then.
The avatars were identical save for a reduced polygon count, but the controllers and Avatar Descriptors were the same.
Any ideas?