Hello, I had a idea of a new Aircraft system (nas) that would make a worst pilot the best pilot in Vrc.
Features (phase 1):
- seat buckle toggle.
- weapon loading (equip and drop) for ground crews.
- independent aircraft Controls.
- FBW controls.
- G-force tolerance.
- G-force to seat angle system.
- HMCS management system.
- avatar G-force tolerance system.
- thrust to weight ratio system.
- engine flameout and damage.
- aircraft damage and break up.
- targeting pod functions.
- weapons guidance system.
- custom avatar pilot generator.
- A-A lock system.
- A-G lock system.
- navigation management system.
- weapons management system.
- missile alignment system.
- A-A and A-G kill sound system.
Additional features (phase 1):
- A-A and A-G communications.
- Advanced jamming systems.
- Spoof,Jamming and flare proof missiles.
- fail proof missiles.
- A-A and A-G Gunsight system.
- advanced AOA limiter.
- advanced stall recovery system.
- inert weapons for training purposes.
- AGMs and GBUs.
- AIMs,ASRAAMs,AMRAAMS and ALRAAMS.
- standoff weapons.
- Advanced and standard jammer pods.
Final features (phase 1):
- mechanical Flight controls for 1950s-60s jets.
- FBW flight controls for F-16 and other FBW jets.
- FBW and mechanical backup flight controls for other jets.
- real life aircraft performance stats (for each jet).
- real life engine performance stats (for each jet).
- HMCS Lock cam.
- Gunsight system for each jet.
Features (phase 2):
- damage system to tell you when you hit, neutralized or destroyed the target.
- aircraft disintegration Physics.
- accurate aircraft control movements.
- realistic vtol physics.
- realistic FBW flight controls.
- enhanced gunsight.
- enhanced missile lock and acquisition modes.
- finger tip control without touch the throttle and control sticks.
- accurate hands on throttle and stick when hands touch the controls.
- aircraft debris on crash site.
- enhanced missile tracking.
- automatic ground collision avoidance system.
- improved targeting pod functions.
- realistic flight physics.
- realistic thrust vectoring.
- improved targeting pod functions for A-A and A-G target acquisition.
- improved and enhanced air to air radio communication.
Additional features (phase 2):
- new toggle controls for realistic cockpit experience.
- ACMI pods for DACT (Dissimilar Air Combat Training).
- agile missiles for agile opponent aircraft.
- long ranged missiles for long range engagements.
- renewed air to air refueling physics.
- new cannon and machine gun damage model (according to the type of milimeters of ammo a plane has).
- improved ground crew arming and refueling physics for ground crew when loading up the plane with Fuel and weapons.
- enhanced HMCS Lock cam for tracking and engaging with opponent aircraft.
- enhanced HMCS functions for A-A and A-G target acquisition.
- enhanced AGM targeting pod functions for better A-G target acquisition.
Final features (phase 2):
- targeting pods for A-A and A-G combat functions (compatible with the HMCS system).
- HMCS Lock cam for laser and rail gun shooting.
- laser and rail gunpods for futuristic air combat.
- better chaff and flare physics.
- improved ECM functions.
- aircraft damage repair functions.
- new all aspect missile lock system.
- new gunsight for 4th and 5th gen fighter jets.
Features (phase 3):
- independent switches and button cockpit controls.
- remove before flight pins removal and reattach controls for ground crews.
- accurate flight controls when turning the aircraft and helicopters.
- realistic G-force tolerance breathing.
- G-force tolerance for seat angle for each jets.
- canopy handle bar controls.
- ACMI pods for DACT (Dissimilar Air Combat Training).
- stand off A-A and A-G weapons.
- MFD button controls.
- separate hands controls for throttle and stick.
- A-G and A-G radio communications though mic.
- engine performance (Realistic thrust to weight ratio).
Additional features (phase 3):
- maintenance and access hatches and panels on each jet.
- aircraft ladder for pilots to climb in the cockpits of their jets (grab and hold function for ground Crew only).
- aircraft disassembly (ground Crew only).
- aircraft arming and disarming (ground Crew only).
- VTOL performance enhanced and improved.
- de-icing on aircraft in arctic conditions.
- aircraft disintegration for both when crashing and getting shot down.
- improved and enhanced stealth capabilities (stealth aircraft only).
Final features (phase 3):
- no blue outlines for cockpit controls.
- no console controls when touching the control
Stick and throttle stick. - separate canopy handle controls.
- separate toggles controls when touching the control buttons,switches and toggles.
- ILS functions for ILS approach.
Features (phase 4):
- hands on throttle and stick controls.
- realistic stall speeds (inc stagnation stall).
- bombing symbology.
- tracer Gunsight (A-A and A-G mode).
- accurate missile performance (A-A and A-G).
- target registration system.
- accurate bomb performance.
- aircraft disassembly function (ground crew only).
- fatigue crack scanner (ground crew only).
- improved air to air refueling functions.
- refueling functions on the ground (ground crew only).
- realistic aircraft rearming functions (ground crew only).
Additional features (phase 4):
- aircraft maintenance manual (ground crew only).
- cockpit maintenance function (ground crew only).
- radar maintenance function (ground crew only).
- weapons maintenance function (ground crew only).
Final features (phase 4):
- canopy cleaning (ground crew only).
- aircraft repair function (ground crew only).
- aircraft spare part assembly function (ground crew only).
- external fuel tank refueling functions (ground crew only).
Features (Phase 5):
- improved missile lock on performance.
- aircraft maintenance tools for ground crew.
- bullet penetration through engine and aircraft parts.
- missile fragmentation upon contact with the plane.
- status on aircraft and engine for ground crew.
- flight recording of FCR, CVR and Gunsight cameras.
- ACMI recording on display and airbase screen.
- inert weapons performance.
- incendiary,armour piercing & other types of rounds.
- anti spoof, jam and fail missiles.
- realistic air to air & air to ground Communication
- refined flight control performance on each plane.
- improved realistic avionics performance.
- realistic no radar engagement function.
- combat fatigue on aircraft.
- aircraft disintegration when damaged/hit.
Additional features (phase 5):
- improved maintenance for the ground crew.
- improved weapons maintenance for ground crew.
- improved flight characteristics of planes.
- improved flight characteristics of weapons.
- improved HMCS functions.
Final features (phase 5):
- all functions of phase 1,2,3 &4 should be combined with the phase 5 implementations of the new Aircraft system.
Well, here is my part 2 of the new Aircraft system for vrchat.
Features (phase 6):
- lead computing Gunsight system on each plane.
- realistic chaff and flare system.
- HMCS Lock cam on each fighter pilot helmet model.
- spin recovery system.
- stall recovery system.
- engine flameout when damaged/hit.
- missile spoof,jam and fail system on chaff and flare.
- weapons jamming system.
- parts disintegration when damaged/hit by weapons or the ground.
- gcas system for each jet.
- realistic aircraft turning ability when in dogfight mode.
Additional features (phase 6):
- air base radar system.
- air base radar communication to each jet in flight.
- inert weapons for A-A and A-G training purposes.
- aircraft parts removal for maintenance.
- specialized vehicles for crashed aircraft retrieval.
Final features (phase 6):
- weapons explosions when the plane is damaged/hit by the ground and by weapons.
Features (phase 7):
- stores separation when no longer needed.
- combat fatigue on planes and pilots.
- carrier lift functions.
- aircraft maintenance in carrier hangar decks.
- realistic aircraft speeds for carrier landings.
- improved fly by wire system.
Additional features (phase 7):
- Radar maintenance function on aircraft and ground Based radars for ground crew.
- link-16 compatibility for each jet.
- flight controls check tools for ground crew.
- aircraft inspection tools for ground crew.
Final features (phase 7):
- combine phase 1,2,3,4,5,6 and 7 with additional features.
Features (phase 8):
- WW2 fighter guns and cannons damage effects.
- jet fighter guns and cannons damage effects.
- WW1 fighter machine damage effects.
- early jet missile performance.
Additional features (phase 8): - ground controlled interception functions.
- enhanced hmcs/targeting pod functions.
- aircraft repair tool for ground crew.
- realistic aircraft wing flutter.
Final features (phase 8):
- make mods for all vrchat aviation groups.
- flight mods compatibility.
Features (phase 9):
- enhanced jamming pod functions.
- enhanced flight controls.
- flight controls jamming when poorly maintained.
- weapons pylon Removal for ground crew.
- weapons bay doors for each jet.
Additional features (phase 9):
- engine maintenance function for ground crew.
- weapons pylon maintenance for ground crew.
- parts maintenance for ground crew.
- airframe maintenance for ground crew.
Final features (phase 9):
- Combine phase 1,2,3,4,5,6,7,8 and 9 for mods and addon use.
Features (phase 10):
- improved air oxygen supply.
- improved A-A and A-G radio communications though mic.
- enhanced VTOL capabilities.
- aircraft marshalling tools for ground crew.
Additional features (phase 10):
- air to air victories scores and air to ground victories scores on the scoreboard.
- aircraft radio effects when speaking on the mic.
Final features (phase 10):
- combine phase 1,2,3,4,5,6,7,8,9 and 10 for the final integration of the new Aircraft system.
Any questions, feel free to ask me and I will answer when I can.