I’m following silent’s guide on using bakery, and when I baked the lighting a lot of my scene turned black and the ocean (using red_sim’s water shader) disappeared. None of the bakery point lights are rendering. I have every mesh set to calculate lightmap UVs. I’m not sure what’s going on.
This happened when I tried to make another world with regular baked lights and the default unity lightmapper, too.
Guide I’m using: Light Baking · Wiki · s-ilent / Silent Cel Shading Shader · GitLab