[Help!] Lightmap Bake is not working correctly

I have been having trouble with baking since a few days ago.

When baking, the Global Illumination gauge in the Background Tasks keeps alternately displaying 0% and 99%, and baking never starts.
Even if baking starts, the baking information up to that point is reset at the timing of 99% completion, and baking starts again from 0%.
In addition, when checking the console, a warning like the one shown in the image appears when baking is performed.
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I have tried everything I can think of, including reinstalling the graphics driver, reinstalling Unity, lowering the Unity version, and doing a Windows Update, but there has been no improvement.
Also, I have previously asked the same question in other communities and was told that it may be related to the Intel glitch issue, but I have not been able to find any hard evidence to prove this,
However, since we have not been able to find any evidence to prove this, it is difficult at this point to get a replacement from the store of purchase.

If anyone has experienced a similar problem or has any ideas on how to solve this problem, we would appreciate your comments, even if they are trivial.

GPU  NVIDIA GeForce RTX 4090
CPU: Intel(R) Coreℱ i9-14900KF 3.20 GHz
Unity : 2022.3.22f1 with VCC

We would be happy to share any other information you may need.

  • Sorry if the text is difficult to read due to the use of translation software. *
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I found the cause of the problem after further verification in my own way, and I would like to note it for the reference of those who read this article.
I found out that the cause of the baking problem was that the object to which the “VRC Mirror Reflection” was attached was set as the Contribute GI.