Hello!
I’m a dev on NeoWorlds and I was inspired by Kilerbomb’s Twitter thread talking about what happened with our world and wanted to have a more open discussion about the root of the issue here.
I’m hoping this can either help normalise an etiquette for sharing private worlds, or perhaps bring attention to this enough for the VRChat team to consider giving world creators the tools to better control how their worlds are shared.
To be clear, this post is in no way intended to be interpreted as disappointment or frustration from the NeoWorlds team. We’re satisfied with how things shaked out and we’re okay with people sharing the world around at this point. We also have no hard feelings towards anyone who was excited about it and shared it around!
I don’t want this thread to be hyper-focused on how our exact situation went/could have gone/is going, because I’m sure we can all agree that at the end of the day, it would be great for creators to not have to worry about things like this happening in the first place when we just want to show (a reasonable amount of) people the world while it’s being developed.
For extra context, this sort of thing is tricky. As easy as it would be to take the world down and re-upload it to a new blueprint ID and nip this in the bud, in all honesty, it would have been silly to destroy the momentum the world was getting by de-listing it. Both for the sake of our own visibility as well as not wanting to step on people’s toes for enjoying it in its current state. It was kinda stressful having to reconsidering our roadmap and release schedules due to the sudden traffic.
What I mean by this is while there are certainly ways to avoid this, it’s not as fun that way! It’s cool having niche corners of VRChat run into your private world, but it’s a really drastic change to go from a couple thousand visits for months to your entire friends list being in it the next day. People being able to make publicly visible (Friends, Friends+, etc.) instances of private worlds that anyone can hop into from their Friend Locations tab makes this growth very hard to control.
Anyway, please consider why a world is private before choosing who you share it with and where you share it! The enthusiasm may be appreciated, but just be considerate of how fast the internet can move, as the sudden attention can be a lot to process.
Now what can VRChat do to help?
I personally think the simplest solution to this would be to allow world creators to define what instance types users are allowed to generate for their private worlds, though I’m sure others have different ideas.
I’ve also seen the desire for optionally whitelisting users or only allowing the world creator’s friends to join, stuff like that.
I’d like to hear what other creators have in mind regarding how private worlds should work.
Thanks for reading!