Is there a wonderfull way to test how a networked script works on verying networks?

So I have been building a game world that uses synced variables and events and it works well on my PC and network connection, but often when I test with others something will go wrong and I will end up with desync issues. Is there a way to simulate different network conditions on a singular network so I can test the networking alone on my machine.

You can use the Quick Launcher to open 2 or more VRCs for local testing, and you can use Debug.log() to check if everything is working as you wish.

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Right but that only tests with ideal network conditions. What Iā€™m trying to figure out is how it runs with bad or just different network connections.