Alright, So its been a bit. Recently, i’ve been having problems when i have been working on worlds as of late. For some odd reason, when there are too many UdonBehaviors (i believe), it causes sync issues…
For example, you click on a Network Event Interactable Door, for you it opens… but then 5 or so minutes later, the door finally triggers for the other players… or not even at all. I have been unable to fully understand this issue, and i only pinned it to what i believe was just having too many Udon Behaviors that send to players… Im not entirely sure…
There has been one key thing that i notice with my newer worlds as of recent, and that is that Unity mentions some abnormal bug… I was curious if anyone has had this issue.