In some cases like big games (e.g. Massive Medal Pusher), it tend to not load properly. (Clear throat in doof) and when I say not load properly, I MEAN NOT FUNCTIONLY PROPERLY.
Images and fonts that are high quality cannot display.
Script cannot run like video player.
Textures simply won’t load due to high resolution.
Mobile tend to be lack of fixing bugs on mobile, etc. in case we want update of how it looks. I’m kinda curious why iOS mobile because the RAM and CPU aren’t simply used to load many of it. So if this reaches to the team. Fix this issue rq
I wonder if some of these issues are coming from how the worlds handle assets on mobile, rather than just the iPhone running out of memory.
If the same world loads fine on PC but certain fonts or textures disappear on iOS, it might be worth checking whether those assets use formats or settings that the mobile build doesn’t support properly.
One useful test would be trying a much simpler world with the same font or texture. If it works there but breaks in a larger world, that would point more toward resource usage. If it fails in both, compatibility seems more likely.
The video player issue might be separate though. I wouldn’t assume all three problems have the same cause.
Please include a picture of this problem in action, ideally on the bug report, but I just want to see the problem.
I hear about the iOS vrchat so rarely it’s like a supernatural existence. I wonder if the world you went to is a conversion of the android version, or of it’s a native iOS version. But I should go and check that myself. I figure if the portal or world info shows iOS support its a proper build, otherwise the issue may be with loading android content.