Can you make the window wider? Seems like the error is a valid complaint, can you make it tell you the name of the variable?
DK Report window doesn’t look like it’s the base SDK.
Huh, took me way too long to realize that “DK Report Window” is a typo for an SDK Reporting window. I’ve never seen that before, but when VRCFury is involved the console usually has a proper error message in there.
Scroll up on that console tab with those flashy red symbols. If it tells you the variable in question, that would be ideal. Hopefully the message says the names of the animators it’s not happy with.
Book != Float, my initial thought was that you could make that reporting window wider and it’d give more information. No such luck
Those two errors show in the other images. Also the stack traces aren’t useful for these purposes. Useful feature for a game dev, especially if you get an error message that is vague on details. Like if you wrote “1” to the log, and then forgot about it, can come back later, see that error message, the stack trace tells you how you got there to print that message.
But yeah, just look at the other errors, if you’re lucky the error will tell you the variable name and some locations where it has been used
Stepping upwards might be best, so like SDK admits avatar didn’t build, that’s fine now go up one,
maybe it’s VRCFury realising that there was an error, so keep going.