I'm just wondering, why does the VRChat mobile shaders list include shaders that are not compatible with mobile?

It makes no sense that there are shaders listed under vrchat/mobile that aren’t actually allowed for Quest avatars

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Under the hood the shaders are in the base package, which is shared by both World and Avatar SDK

But yeah, I get the confusion. There is likely all manner of suggestions sent to https://feedback.vrchat.com/ already.

They could:

  • Put the world only shaders in the world SDK
  • Rename the world only shaders to like VRChat/Mobile/World/…
  • Put something in the Inspector UI

Leaving it until a person is trying to upload is just a bad experience.

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