It makes no sense that there are shaders listed under vrchat/mobile that aren’t actually allowed for Quest avatars
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Under the hood the shaders are in the base package, which is shared by both World and Avatar SDK
But yeah, I get the confusion. There is likely all manner of suggestions sent to https://feedback.vrchat.com/ already.
They could:
- Put the world only shaders in the world SDK
- Rename the world only shaders to like VRChat/Mobile/World/…
- Put something in the Inspector UI
Leaving it until a person is trying to upload is just a bad experience.
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