Hi,
My goal is to access the input of a user from an InputField
The InputField is setup correctly in my scene and I’m able to write on it.
I believe I’ve also setup the scripts correctly
And the script is so that I read an input and output it back. I believe custom events are defined as such with the public void PlayerInput(string s):
However, I believe the script is not called when I input in the field as I see nothing on the console.
I’m not very knowledgeable of the SDK’s first principles so my question could be obvious but I couldn’t find an answer so far. I would appreciate any type of help
Thanks !