So here’s the deal. I am rebuilding a world I made from scratch. I have very little knowledge of udon but know enough to make a teleporter, chairs, mirror, etc. So what I’m trying to do is unexplored ground for me. I am trying to get a mesh to act as a trigger on another item to signal an animation. for example, if you put the ball in the bowl it registers that it’s there and then activates a world-based animation. I have a collider on the said ball and a collider on the bowl set as a trigger but I don’t know where to go from there.
With that said I also want a specific animation if all other animations have been triggered which I sort of know how to do with params on the animation controller but I need the udon graph script to register that all 6 perams have been met.
final details I would like it to be global, not local if possible.
any advice or tutorials that you may know for this in a similar action would be awesome cause I would prefer to do it myself to learn for future works.