I’m trying to make some cool stuff using blendtrees and GestureWeights.
Everything was working fine in Unity, but inside the game it didn’t work at all, so I tried a lot of things and noticed that the GestureWeight in game only work as a float when my hand is in the fist gesture, in any other gesture the GestureWeight only register as 1 or 0.
How can I fix that?
Or is it a limitation of the game? if so, why?
Video showing the issue.
In the video you can see that the GestureRightWeight works ok when I close my hands, but in the other gestures, it seems to completely ignore the grip button.