I’m working on an hand drawn world and many of my sprites need to ability to face the camara at all times like the clouds and lamps, I do have a script for billboarding but it does not work outside of unity.
maybe you can find an udon script for that?
udonsharp is like csharp code but limited inwhat vrchat allows
Using a script for billboarding is going to be wasteful, especially with UDON’s already really poor performance.
You can use a custom shader that does the billboarding inside the shader, no need for scripts to run on the objects.
Just google “Unity billboard shader” and you’ll find tons of examples.
And you can have a bool on the shader to just invert the direction it’s going to face so you can still have that “CameraForward” effect.


