Welcome to the Developer Update for December 8th, 2022!
If you’d like to catch up, you can read our previous Developer Update from December 1st.
We have one more Dev Update this month, on the 15th. It might be pretty short, since we’re starting to slow things down in preparation for the holidays.
Groups is LIVE!
Yesterday, we released the long-awaited Groups update!
If you don’t know what Groups are, check out our latest blog post, or just watch this video Dev Update:
So far, we’ve seen people making thousands upon thousands of groups, joining groups, trying out the features,
breaking stuff and just generally putting the system through its paces.
As Strasz points out in the Dev Update video, this is kind of a “preview” release of Groups. We have a LOT of plans for more features, add-ons, additions, and polish for Groups. We’re far from done.
We believe Groups is a core feature of VRChat. We think it will change the way people use the platform going forward, and our hope is that it will help both our experienced community gather and organize, while also allowing newcomers to the VRChat universe find their people in VRChat, just like all of us did too.
If you have feedback for Groups, check out our Groups feedback boards. Make sure you search to see if your idea, feedback, or bug report has already been posted!
Finally, if you still have a question about Groups after the blog and video, you can check out the VRChat Help Desk’s section on Groups!
Creator Companion Reminder
We’ve released an in-app banner for the VRChat Creator Companion Getting Started guide! We’re doing this to get people more aware of the impending migration in January 2023.
SDK2 Deprecation Reminder
In addition to moving our SDK management to the VCC in January 2023, SDK2 will be deprecated at the same time. SDK2 will no longer be available for download.
At a future date, SDK2 worlds and avatars will no longer be permitted for uploads. We will support existing SDK2 content within VRChat for as long as possible
VRChat New Years 2023
The VRChat New Years world is nearly done! We should have some previews for you next week.
One more day remains for submissions to the VRChat Entertainment Network! If you don’t know, the Entertainment Network is a 26-hour long video stream we’ll be running! You can contribute video for us to play during the stream!
The form closes tomorrow, so if you’ve got something you want to submit, send it in ASAP!
VCC - New Community Package: “Gesture Manager” by BlackStartX
We’ve added a new Curated Community Package to the Creator Companion! Gesture Manager by BlackStartx is a tool for previewing your avatar animations directly in Unity. It’s great for testing your action menu or debugging your avatar.
To learn more, visit the Gesture Manager GitHub repository.
The VRChat Creator Companion has also been updated to version 1.0.5. Along with various bug fixes, we’ve also improved the migration screen:
The migration screen felt like a good place to remind everyone that packages now reside in a different folder (
Packages instead of
Assets. Makes sense, right?)
If you previously kept your own files in one of these folders, make sure to move them elsewhere to keep them after migration.
Speaking of migration: Make sure to read UdonSharp’s migration notes if you’re using UdonSharp! The notes explain what cool new features are available in UdonSharp 1.0, and how to fix potential migration issues.
Got feedback? Let us know on this page, or leave a comment below.
Sneak Peak: Remote Image Loading for Udon
Finally, SDK3 will be able to load images at runtime! We’ve got a solution that is easy to use and very configurable, works in the Editor and the Client, and includes its own separate whitelist of image hosts which don’t require untrusted URLs to be enabled. This will be one of the first new features released for the SDK next year.
That’s all for this week! As noted previously, we only have one more Dev Update this month, and then we’re done for the year. Sorry that this one was short-- we’re mostly working on Groups this week as well as getting some last-minute patches ready for release to fix issues we don’t want to leave over the holidays.