Welcome to the Developer Update for January 22, 2026.
Today’s featured world is waiting by ❀❀❀❀.
Announcements
We’re BACK
Woo, it’s 2026! We’re back! :3
Hopefully everyone’s having a strong start to the year! Speaking of, you can still grab the January content bundle (FIREWORKS. LIGHTER. IGNITE THINGS.) until February 5th at 1PM PT!
Creators Fixes & Improvements
We’ve got fixes for creators by the truckload! Since the last (dev) update, here’s a bunch of stuff we’ve been working on. In list form!
- In world Udon, when delaying an event with a method like
SendCustomEventDelayedSeconds(), you can specify a parameter to control whether the event will run duringUpdate()orLateUpdate(). In a future SDK release, you’ll be able to have them run them duringPostLateUpdate()andFixedUpdate()as well. - In a future SDK release, using
Utilities.IsValid()on a proxy object representing a contact sender or contact receiver will tell you whether the proxy is still valid or not.- Previously, it would have always returned true even if the object was no longer valid.
- There was an inconsistency with the VRCPickup inspector in the SDK where the “Use Text” property didn’t always appear when it should have. This will be solved in the next SDK release.
- We fixed an issue where pickups with
AutoHoldset to “Yes” (which were deactivated through a script instead of dropped) would leave the user’s hand in a ‘held’ state and block further interactions until the Drop action was triggered by the user. This fix will be included in the next SDK update as well. - There’s been a long standing issue with the worlds SDK where opening your project after removing the Library folder would cause the SDK to recreate the default world scene at
Assets/Scenes/VRCDefaultWorldScene.unity. If you were making changes to this scene directly, this would overwrite all changes made to it. This issue will be resolved in a future release. - Finally, we’re fixing a minor issue where the inspector for VRChat Constraints could fail to draw properly if you look at them in the Overrides tab on a prefab. This fix involves a very small visual change to the inspector, but the functionality is still the same as before.
Central Marketplace Live Previews
We’re adding Live Previews to the Central Marketplace!
When viewing a product’s details page, you’ll now see an embedded 3D preview of the item in the gallery on the page. You can rotate the preview to inspect it from different angles before purchasing, making it easier to understand exactly what you’re getting at a glance.
Inventory Cosmetic Random Selection
We’re adding a Random option for cosmetic items in your Inventory.
When enabled, any time you perform an action that uses a cosmetic item, VRChat will randomly select from your non-archived cosmetics and apply that visual before the action happens. It’s a quick way to keep things fresh without manually swapping cosmetics all the time.
(Anything that is archived is intentionally excluded, so your “random” pool stays clean and intentional!)
Trust & Safety Reporting Changes
We’re shifting how we handle moderation reports – specifically, we’re moving toward leaning on in-client reporting more, as opposed to forcing users to constantly use the website to report infractions.
In short: we are heavily encouraging users to use the in-client reporting system for most things. It’s easier and faster, for both users and… well, our T&S team!
If you’d like to know how to do that, you can check out one of these guides:
Users may continue utilizing the HelpDesk form for appeals and reports that include attached evidence, such as screenshots or video recordings.
For guidance on best practices when reporting a user through the ticketing system, please go here!
Please be aware that as of January 26, 2026, some HelpDesk tickets will be automatically closed out and users will be guided towards in-app reporting instead.
VRChat Success Stories: Refreshing Content to Drive Growth
Over the past month or so, we’ve been posting success stories featuring some of our Creator Economy partners. The last one was posted yesterday – it features Puppet’s Simple Fishing World!
This one in particular isn’t just a success story, but also a guide for how folks in the Creator Economy can improve their creations.
You can check it out here.
Byeeee
See you in two weeks, on February 5!

