It’s not like there hasn’t been canny topics asking for this that are 5 years old…
This one is from Apr 2018 with 598+ voters.
Sorry new users can only add 5 urls
damn
It really perplexes me that for a platform dependent on user created content the two extremes are:
Learn to 3D model, then learn to navigate/use Unity, and then learn the VRChat Avatar SDK, then upload.
OR
Go through multiple avatar worlds, search though images on pedestals and individually try out those avatars until you find something you like.
You have built a platform where your avatar is extremely personal, the notion of having a unique to you avatar is a natural consequence.
I see the vrchat team banging on about AcCoUnT sEcuRiTy all the time but simultaneously appear to be oblivious to the fact that if your users don’t have the technical skills/knowhow and a Windows PC with Unity, the only other option for a unique avatar is to give someone else your login credentials so that user can upload an avatar to your account.
For Quest (and in the future Android) and potentially new non-PC platforms like PSVR, you don’t even have the option to use Unity.
How this is not a priority for the VRChat development perplexes me, if not from a user convenience point of view, but also strongly from an account security point of view.
Given how mature the avatar private/public system is, surely it wouldn’t eat up too much of a talented developer’s time to add this sort of feature to your backend? Say a loose approximation of a week to develop and test.
Another perspective is the cost of hosting duplicate content. Avatars are stored indefinitely and sharing out a single avatar vs having people upload lots of duplicates means that in the long run, you’re not holding onto as much data. Scaled up to hundreds of thousands of avatars using on average 10-100 MB and I’ve got to imagine that you’d start to recoup some costs in the reduced storage.
So I guess the response I want to hear from VRChat in regards to some sort of private avatar whitelisting, selective sharing feature is:
- Has VRChat identified this as an area of interest for further development?
- Assuming the above, what level of prority is this for VRChat?
- What sort of vague timeframe could we, your users, expect any action on this issue?
In regards to uploading avatars for other users for example via the Unity Avatar SDK using something like a token, once again:
- Has VRChat identified this as an area of interest for further development?
- Assuming the above, what level of prority is this for VRChat?
- What sort of vague timeframe could we, your users, expect any action on this issue?
In addition, with the existence of Tafi and the ability for a third party to upload avatars for users, I’d have to assume some sort of special API access exists and it hasn’t been made public for reasons. Would VRChat be open to working with a developer to build a similar third-party platform/website for avatar/content creators to offer avatars to be uploaded or shared to other users accounts in a secure manner (that doesn’t require using Unity).