Welcome to the Developer Update for 16 May 2024!
If you’d like to catch up, you can read our previous Developer Update from 2 May.
Important Info / Announcements
Signups for the iOS Closed Beta are NOW OPEN!
We’re ready to announce that we’re now accepting beta testers for the VRChat iOS Closed Beta! We’ve been cooking this one up for quite some time, as we first hinted at when we announced that we were beginning the Android Alpha last year.
The Closed Beta for iOS will work a little differently than the Android version, however.
We will be opening up an application for iOS beta testers. You can access this form via the VRChat website.
If you’d like to learn more, check out the full blog post here!
Website Changes
Another round of updates from the web team
- Added signup form for the iOS Closed Beta (go sign up!)
- Added a new “forgot email address” tool you can find on the login screen
- Fixed a layout error when editing your profile on the web
- Fixed an issue preventing open-source licenses from being accessed on web
- Fixed some broken links in the Marketplace
- Expanded the list of apps we suggest when you set up two-factor authentication
- Fixed an issue affecting display of expired purchases
- Prevented the account merge function from being run multiple times in quick succession, and causing unexpected behaviour
- Fixed an issue where the list of users banned from the group was not able to be properly managed by non-group admins despite having the correct permission
- Turned off autofill on user profile name and email address fields to prevent issues
- Improved the reliability of the “also invite me” option when creating an instance on web
Check them out at VRChat - Home!
A Reminder: New Homeworld Coming Soon!
We talked about it last update – but we’re bringing it back for another go!
Here’s the World Link, hop in and enjoy the vibes!
This is a separate ID; we’re running a brief Open Beta test before moving it to the Default Home ID.
At this stage, we’re polishing up some final details, so we’d love your feedback on any bugs or usability issues, but we’re not ready to field new feature requests just yet. We’re focused on stabilizing the new world as a solid foundation as we move forward.
Here’s the Canny link if you find glitches or gremlins! We’ll be tackling high-priority bugs before releasing the world.
A Bit of a Tease…
What if whenever your favorite world updated, you didn’t have to redownload the entire world – just the stuff that changed?
We’re working on something to make that a reality, and hopefully save on both our (and your!) bandwidth costs. Not to mention, it should greatly reduce download times, especially for particularly chunky worlds.
We don’t have much to say more than that for now, but put a pin in this one – you’ll be hearing more about it in the future.
Conclusion
And that’s it!
That’s it for this Dev Update! Things were a bit lighter this time around, as there’s a lot we’re working on that we either just talked about, or can’t quite talk about yet!
Our next text update is scheduled for May 30. See you then!