A few days after upgrading from a Quest 2 to a Quest 3S, I’ve randomly begun experiencing the strangest, most specific tracking bug I’ve ever seen and no one I’ve told about it has ever experienced it. Even after resetting my floor height in Standable, setting my height and calibrating the tracking in the VRChat, etc., the body tracking immediately begins to slowly slide out of sync with the avatar alignment.
It specifically causes the grid in the SteamVR void thing to tilt too far to the right, my standable skeleton on the SteamVR screen to kneel down on its knees and my avatar to both have its torso shoved over to the left/twisted around and its legs to point in the wrong directions as the whole thing lowers toward the ground. The longer it goes on, the more I can see the SteamVR grid slowly slide over too far. It happens under both Virtual Desktop and Steam Link. Redrawing my room boundary on the Quest only made it do this 10x faster every time now. Trying to realign it in OVR Advanced settings only partially reduces it. Checking the file integrity of SteamVR and then reinstalling it and even factory resetting my entire headset made zero difference.
What on earth is going on? It’s also accompanied for some reason by the T-pose tracking calibration in VRChat to no longer make the clicking sound, which might have some connection since sometimes my avatar’s arms spazz out while lowering them during that. If it’s somehow of relevancy I’m also connecting the headset to my PC with the Puppis S1 router since my dorm doesn’t have ethernet ports.