Avatar has what looks like z-fighting in Unity/ingame, despite not having z-fighting in blender

As simple as the title says. My avatar’s ears look perfectly fine in Blender (shown below), and I’ve checked for any weird issues with normals, uv, or any additional faces/vertices that I didn’t see before, all to no avail.

However, when zooming in and out in Unity, there’s a small area that I can only describe as “z-fighting-like”. Below are two images showing a zoomed in and zoomed out view.


Does anyone know what the cause of this could be?

Turns out, it’s a bug with importing images as Point instead of Bilinear. Kinda sad about this tbh…

What’s the bug? Are you sampling from a fairly small area?

I feel like you should check with a low rez copy of the texture to simulate sampling from a lower lip level. Like if the texture is 1024x1024 go down a few steps and see if certain parts are miscolored at 128x128