As simple as the title says. My avatar’s ears look perfectly fine in Blender (shown below), and I’ve checked for any weird issues with normals, uv, or any additional faces/vertices that I didn’t see before, all to no avail.
However, when zooming in and out in Unity, there’s a small area that I can only describe as “z-fighting-like”. Below are two images showing a zoomed in and zoomed out view.
Does anyone know what the cause of this could be?