As soon as I push start VRChat I continously receive:
“Your connection to VRChat was interrupted. Verify connection and try again.”
This happens in Desktop as well as Steam Link mode.
It further more happens with WiFi as well as cable connection to router.
Enviroment: Windows 11 24H2 and Occulus Quest 2 with SteamVR connection.
Steps taken to resolve:
- verified game files: SteamVR, VRChat
- reinstalled VRChat (with including deleting entire VRChat folder after Steam uninstallation process)
- deleting all the data possibilities under “Debug” in VRChat
- updated every possible driver with Gigabyte Control Center
- ran a Windows file scan to fix: sfc /scannow and Dism /Online /Cleanup-Image /RestoreHealth
- ran the repair command on EasyAntiCheat
Since none of this worked, here is output of event viewer:
File System Filter ‘EasyAntiCheat_EOSSys’ (Version 6.1, 2024-11-27T06:19:31.000000000Z) does not support bypass IO.
Supported features: 0x4.
VRChat Logs Error:
2025.04.14 07:39:40 Error - Receive issue. State: Connected. Server: ‘GCAMS1160.exitgames.com’ ErrorCode: 10040 SocketErrorCode: MessageSize Message: Message too long System.Net.Sockets.SocketException (0x80004005): Message too long
at System.Net.Sockets.Socket.Receive (System.Byte buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0
at ExitGames.Client.Photon.SocketUdp.ReceiveLoop () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0
2025.04.14 07:39:40 Error - Connection lost. OnStatusChanged to ExceptionOnReceive. Client state was: ConnectingToMasterserver. SCS v0 UDP SocketErrorCode: 10040 WinSock
2025.04.14 07:39:40 Debug - [Behaviour] OnDisconnected: Exception
2025.04.14 07:39:40 Error - [Behaviour] {{ NameServerAddress: ‘ns.photonengine.io:5058’, MasterServerAddress: ‘GCAMS1160.exitgames.com:5055’, GameServerAddress: ‘’, Code: ‘Exception’, State: ‘Disconnected’, Time: ‘0’ }}
I have a working internet connection. Everything except VRChat uses it.
Anything I can do?