I’ve been using VRCFury on my avatars for quite a while now, though honestly it’s been almost solely for creating toggles; I used to use it for merging armatures when adding props/clothes/etc, but found I prefer to just do that myself in Blender. And while I’ve used a number of avatar bases that require/utilize VRCFury in their prefabs, I’ve been increasingly seeing that little ‘Modular Avatar’ logo show up (especially around the latest VKet), which has me wondering if I should put in the effort to learn/switch to using that system.
I haven’t been able to find a particularly good comparison between the two (though to be fair I suck at searching and don’t use reddit), so I’m hoping this might be a good place to find people who’ve tried both and would be willing to share their experiences and opinions. Is there a compelling reason to choose one over the other? GoLoco already has one-click installs for both and that’s the only complex prefab I throw on everything. And, again, I prefer to just pull props and clothes into Blender to manually attach meshes/merge armatures/optimize polycounts; it feels like those are the primary uses of M.A. so if I don’t intend to ever use those features, is it even worth using?
I use both, mainly because I haven’t figured out how to merge armatures with VRCFury yet. I’ll get there, just I haven’t had a chance to focus yet. Same thing with making toggles with MA, haven’t gotten around to it
Drop outfit on avatar, right click that, go to Modular Avatar, Choose “Setup Outfit” option
Tools are great for people who want to use them. Don’t worry about tools you wont use. Personally I’ve done stuff in blender and also done stuff with MA/VRCFury
One thing I like about booth avatars in general is that they usually have blendshapes on the body that shrink the body down away from clothes.
Cool, thanks for the feedback. So you’re able to use them both in the same project without things blowing up?
I guess part of me is just worried I’m overlooking something really useful, or missing out on a tool that could make things easier. Like, I didn’t even know VRCFury existed until I’d been in VRC for almost a year, and wasted sooooo much time creating toggles manually in Unity.