我在Unity 2022.3.22f1上传世界发生错误

10月14日上午上传正常 下午就出现了报错 内容是
UploadException: Failed to upload file
VRC.SDKBase.Editor.Api.VRCApi.UploadFile (System.String filename, System.String fileId, System.String friendlyFileName, System.Action2[T1,T2] onProgress, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:956) VRC.SDKBase.Editor.Api.VRCApi.CreateNewWorld (System.String id, VRC.SDKBase.Editor.Api.VRCWorld data, System.String pathToBundle, System.String pathToImage, System.Action2[T1,T2] onProgress, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:529)
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder.Upload (VRC.SDKBase.Editor.Api.VRCWorld world, System.String bundlePath, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.worlds/Editor/VRCSDK/SDK3/VRCSdkControlPanelWorldBuilder.cs:2286)
Rethrow as UploadException: Failed to upload file
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder.Upload (VRC.SDKBase.Editor.Api.VRCWorld world, System.String bundlePath, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.worlds/Editor/VRCSDK/SDK3/VRCSdkControlPanelWorldBuilder.cs:2320)
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder.BuildAndUpload (VRC.SDKBase.Editor.Api.VRCWorld world, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.worlds/Editor/VRCSDK/SDK3/VRCSdkControlPanelWorldBuilder.cs:2519)
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder+<>c__DisplayClass112_0.b__9 () (at ./Packages/com.vrchat.worlds/Editor/VRCSDK/SDK3/VRCSdkControlPanelWorldBuilder.cs:2011)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at :0)
UnityEngine.UnitySynchronizationContext.Exec () (at :0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at :0)