Soba Avenues

When’s Soba or Udon 2 going to come up?
I have a lot of plans ready for this and many recommendations to make from myself if it helps, as well.
I can’t wait to be able to use this with my advanced game with complex mechanics, especially if it has multithreading!
(I’m a programming language developer and have been working on Roslyn for quite some damn-long time, (too long if you ask me), and can help if this becomes easier with it ;P)
(I Have a lot of good wills and mainly recommendations to give to hopefully help heal any gaps or scabs if it can be done I am adamant to try)

I can suggest something really cool for starters, that might show you guys how potentially alliable or useful of a resource I may be. One potential huge remedy to the lag problem in VR Chat, is too, for experienced developers allow the use of System.Threading.Tasks.Parallel(.ForEach/For), for the use of quick concurrent loops. Or, make your own fake implementation, and I can also help write that if you want it. I have a really nice, easy clean and simple, smooth and streamlined way to do it as well. And of course, just do add a further note: This would require allowing some potential gleaming of vulnerablizable code into the Unity Engine, Mono, or .NET; OR, would allow to or must have some way to get close to useing real Multithreading within your Udon VM itself or the Soba VM, due to the fact that this would still allow real/true concurrent code, but would also have to be heavily Roslyn analyzed, (which I can help you do), due to the potential risk to ensure for example some fairly moreso basic things like variable scope being limited, no fields or something, etc. And would also require introducing delegates, object or local method/function indexing/referencing respectively, to allow for actual hard references to functions, (and/)or Lambda functions, which are not currently support, which is henceforth why I say “so Soba? or Udon 2?” Unless you are able to add method references into UdonSharp which I did not figure out how to do in the 23 minutes I tried to attempt this. But, then again, did get close.

Let me know what you think!

I can give you an example of how this can and’ll become really important for some in their games’ making, like with my game that I am writing. But, I will hold off on that till someone reads this or until you reply you beautiful lovely one! As I think it’ll help build the suspense. Haha.