Quest Normal Map Issue

Hi, I’m trying to upload a 501st clone trooper and on P.C. it looks fine (1st image) but when I get onto quest the normal map turns blue (2nd image) and in unity the model looks fine but when on quest it does that weird white stuff on it (3rd image) and it is defiantly the normal maps. Please I need help.
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From what I can tell, Normal Maps are just broken on Quest. It’d be better to just remove it from the Quest version. I’ve had this issue with a couple of my avatars too and have given up.

The texture turns blue because of the texture format the SDK is setting it to by default. All the “RGB(A) Compressed ASTC” formats cause it to mess up the colors. I’ve tried a number of the available texture formats, the ““best”” being “RGBA Compressed DXT5|BC3”, but then that just caused more issues that have made me want to rip my hair out.

Damn alright. Well thanks for the help.

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having the same issue rn, so sad that they want us to use the newest versions of the SDK yet keep giving us reasons not to use it. Use an older Unity version like the 2019 ones with older sdk versions and that should fix the issue.

Okay so, what fixes the issue is, change the normal maps that turn to that weird blue to “default” on texture type and then just turn off “sRGB (Color Textures)” that should fix it