Before you say that there is an option for them to run on integers— I know! However, the integer is limited to a value of 0-1.
Ideally, I would like to choose any value from 0+ that a contact sends to a receiver. When the contact sends the value to the receiver, it should set it to that value until it is no longer in proximity of the receiver, in which it will be changed back to 0. Again, the number should be able to be set to ANY value, not just 1.
I have public PC avatars that could be not only Quest compatible but have a higher performance rate if this was implemented. However, in order to make up for this with the mechanics I want to implement into the avatars, I have to make several bools, and several receivers.
If I could turn several bools and receivers into ONE integer with one receiver, the avatars could be optimized greatly. Not only would this feature be extremely simple to implement but this would allow for further optimization and capabilities with the avatars.