I am having an issue with an avatar I am working on where the Head Chopper doesn’t appear to be working and having the avatars mesh clip into FOV of the user.
My only guess is I am ether using this wrong or the avatar using no traditional bones names is causing issues. (The avatar is composed of a “core” and a “shell” that is divided into eight segments.) Though unsure if the bones are setup right since I imported this directly from blender.
Though they do appear to transform their connected meshes properly.
Should note I am an novice to this so I could also just be looking over a key step somewhere despite reading the docs.
Edit: An Additional detail I forgot to mention is each section of the “shell” is intended to eventually be rotated and transformed as part of animations so process faces inside the model.