I am making a physics based game and players will basically launch themselves at others and they will bump into each other and bump each other around and off a platform.
The problem I am having is that when one player decides to not move at all one round, or they move very little the rigid body seems to go to sleep and not get effected by other players running into them. They essentially become untouchable.
Each player has the same object that they are put on via a VRCStation and the object’s use a sphere collider with Convex enabled and a custom bouncier phys material. The Rigidbody has automatic center of mass & Tensor enabled, gravity enabled, and kinematic disabled. They ofc have a VRC Object Sync with force kinematic on remote enabled. I thought at was my problem but when i disable it we do not bounce off each other at all.
When looking into unity documentation i found this which lets you modify the threshold for when a rigidbody sleeps i also saw NeverSleep as an option but bother of those aren’t exposed to udon.
I apologize if this is a stupid problem or anything i don’t have much experience.
Any help will be much much appreciated :)