[This text was created using Google Translate.] I’m modifying my avatar into a slime. I’m exploring new ideas and wanted to create a gimmick where the slime grows in response to particles. That seemed difficult at the moment. So I changed my approach and created a gimmick where the slime grows in response to built-in contact tags such as “Fire” and “Water” from the official items. The “Fire” and “ConsumableFood” tags worked well. However, it seems that the currently implemented items do not have tags for “Water” or “Freezer” (e.g., “Bubble Blaster” and “Winter Cheerizer”). Summer is coming soon, and I want to create a gimmick that responds to cool items. These tags are necessary for new items, but I would also like existing items to have built-in contact tags. In the example I gave earlier, I would like a sender to be generated 1m in front when the trigger is pulled. I’ve only just started working on this gimmick myself. It’s possible that the tags are already implemented and my Unity is just failing. I want to apologize at that time.
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