I need help with a non sensical issue

.data_start

.export newVariable

__instance_0: %VRCSDKBaseVRCPlayerApi, null
__teleportPos_0: %UnityEngineVector3, null
__teleportRot_0: %UnityEngineQuaternion, null
onPlayerTriggerEnterPlayer: %VRCSDKBaseVRCPlayerApi, null
__instance_1: %UnityEngineTransform, this
__instance_2: %UnityEngineTransform, this
newVariable: %UnityEngineTransform, this

.data_end

.code_start

.export _onPlayerTriggerEnter

_onPlayerTriggerEnter:

    PUSH, onPlayerTriggerEnterPlayer
    PUSH, __instance_0
    COPY
    PUSH, newVariable
    PUSH, __instance_1
    COPY
    PUSH, __instance_1
    PUSH, __teleportPos_0
    EXTERN, "UnityEngineTransform.__get_position__UnityEngineVector3"
    PUSH, newVariable
    PUSH, __instance_2
    COPY
    PUSH, __instance_2
    PUSH, __teleportRot_0
    EXTERN, "UnityEngineTransform.__get_rotation__UnityEngineQuaternion"
    PUSH, __instance_0
    PUSH, __teleportPos_0
    PUSH, __teleportRot_0
    EXTERN, "VRCSDKBaseVRCPlayerApi.__TeleportTo__UnityEngineVector3_UnityEngineQuaternion__SystemVoid"
    JUMP, 0xFFFFFFFC

.code_end

this is my code…

Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
UnityEngine.Object:DestroyImmediate (UnityEngine.Object)
VRC.Udon.Security.UnityEngineObjectSecurityBlacklist:IdentifyDontDestroyOnLoadHandle ()
VRC.Udon.Security.UnityEngineObjectSecurityBlacklist:IsBlacklistedGameObject (UnityEngine.GameObject)
VRC.Udon.Security.UnityEngineObjectSecurityBlacklist:FilterBlacklisted<UnityEngine.Transform> (UnityEngine.Transform&)
VRC.Udon.Wrapper.Modules.ExternUnityEngineTransform:__get_position__UnityEngineVector3 (VRC.Udon.Common.Interfaces.IUdonHeap,System.Span1<uint>) VRC.Udon.VM.UdonVM:Interpret () VRC.Udon.UdonBehaviour:RunProgram (uint) (at ./Packages/com.vrchat.worlds/Runtime/Udon/UdonBehaviour.cs:1029) VRC.Udon.UdonBehaviour:RunEvent<UnityEngine.Collider> (string,System.ValueTuple2<string, UnityEngine.Collider>) (at ./Packages/com.vrchat.worlds/Runtime/Udon/UdonBehaviour.cs:1273)
VRC.Udon.UdonBehaviour:OnTriggerEnter (UnityEngine.Collider) (at ./Packages/com.vrchat.worlds/Runtime/Udon/UdonBehaviour.cs:820)

this is the error im encountering when i enter in playmode to test the behavior and it crashes the play mode as soon as i trigger the collider

obviously the issue is clear im just an idiot and dont know where or what to do to resolve the complaint it has about using destroy

It might be helpful if you posted the UdonSharp or a screenshot of the Udon nodes, instead!

The code you’ve posted is Udon assembly. It doesn’t show you calling any odd functions.