OK, first of all, I am very grateful to those who came to read my post.
Let’s get straight to the point. I need to know how to do the following in VRCHAT:
When the player turns back, execute some events
I don’t know what this script should be called, or the name of this event.
And how to call it, if you know, please help me!
When the player enter an area (collider you defined) just get his current rotation and if it change my somewhere around 140 & 230° you exec an event?
Yes
I want to trigger an event when the player turns 140 - 230° degrees
I have no any idea.
Well literally what I said, you just write the function once you know when to trigger it lol
I have a question: what should the Quaternion under GetRotation be connected to?
I don’t know how to get Rotation Y
Tbh I wouldn’t recommend using Quarternion this is for math addict or smth.
I don’t even know if you can use a vector3 with Vector3.forward never messed with this ngl.
I don’t see what do you mean by “connected” to, you just compare value