I am wondering if there will be more functions added to vrc constraints in the future.
What’s on my mind atm are limits or specific parameters. It would be nice to have, for example, a rotation constraint that only moves the bone in the positive X axis, ignoring all other movements from the target bone.
One use example I can think of is a skirt rig that doesn’t use physbones. Ideally, you want the skirt bones to only move away from the body as the legs move back and forth. Using bone roll edits simplifies this even further by having all the limits happen on one local axis.
So, would this be possible?