Developer Update - 15 June 2023
Welcome to the Developer Update for 15 June 2023!
This Dev Update thumbnail is graced by QuarT0niX’s world Path of the judgment. Don’t look up. Don’t look up. Don’t look up. Don’t look up. Don’t look up. Don’t look up. Don’t look up.
If you’d like to catch up, you can read our previous Developer Update from June 1.
Important Info / Announcements
VRChat 2023.2.3 Released!
Earlier this week, we released VRChat 2023.2.3!
In addition to the normal full patchnotes available in our docs, we’ve also got a video for you that has a summary of the features and changes.
VRChat Creators Documentation Site is now Live!
We’ve just launched a new documentation site for world and avatar creation!
Now, we have two different docs for VRChat:
- Visit docs.vrchat.com to learn about playing VRChat
- Visit creators.vrchat.com to learn about creating Worlds and Avatars for VRChat
docs.vrchat.com
will redirect to creators.vrchat.com
where appropriate. There shouldn’t be any dead links! (but let us know if you see any.)
If you see an arrow next to a page on docs
, it’s about to be unlisted/cleaned up.
On the new Creators doc page, Creators can easily suggest changes or give us feedback. There’s two ways to do so:
You can click “Feedback” in the bottom right to submit feedback or page ratings.
Alternately, you can click “Edit this page” at the bottom of any page to directly suggest changes via GitHub!
We’re also accepting PRs (after review), if you want to contribute more to our docs.
yt-dlp Updates
We’ve updated our fork of yt-dlp
– the application we use to resolve URLs in VRChat – so that it fixes two reported bugs specific to VRChat.
The first is that we’ve fixed an issue where video players wouldn’t work if a user had their own yt-dlp
user config defined.
Second, we’ve fixed an issue where links from playlists would take way longer to resolve and play properly.
These updates and fixes are live right now!
Lyuma’s Av3Emulator now in VCC!
We’ve added Lyuma’s Av3Emulator to the Creator Companion’s Curated Package listing, so it’s easily available for all VRChat Avatar Projects!
This great package emulates most features of Avatars 3.0, including live viewing and editing within Unity’s Animator window, testing Custom Expression Menus, Float and Int Parameters, Visemes and OSC control. It makes testing and debugging your avatar in the Unity editor way easier!
Ongoing Development
Custom Emoji
We’re adding a new VRChat Plus feature: custom emoji!
We’ve been working this much-requested feature for a good bit. As you can see, thanks to the UI revamp, we were able to build a nice fancy UI for building your own emoji while in VRChat. You can build emoji from images in your gallery, a picture that you take, or head to the VRChat website to upload an image yourself.
You can create and save up to 5 custom emoji. You’ll have the ability to quickly edit, delete and create them from your gallery.
We have 27 animations that you can choose from! 15 of them are copied from the original emoji list, but we have created 12 unique animations just for the emoji creator.
In addition, we’re adding a whole new default emoji section specifically for accessibility-related emoji, which will release alongside Custom Emoji. These emoji will be free for anyone to use! Those aren’t finalized yet, but we’ll show them off when they’re ready!
Quick Menu Settings Revamp
The Quick Menu’s settings are being updated to resemble the style and layout of the Main Menu’s settings!
The final Quick Menu settings section is still in progress, but this should make it into the next major release.
Updated SDK Build Panel
We’re hard at work on the updated build panel for the SDK (both for Worlds and Avatars)!
A shortlist of goodies:
-
Avatar/World Uploads without entering playmode!
- Changing the name, description, tags, etc does not require playmode either
- You can now change thumbnails without full reuploads
- Sleek new UI (built with Unity’s UIElements)
- Should look better in light mode too!
- Better performance
- Many things that used to happen every frame are now much less frequent, and some no longer relevant checks have been removed! Big world scenes should no longer kill the build panel. woo!!
- Many small changes to help newer creators find their way around the SDK
- You can now upload your selected avatar even if other avatars in the scene have incorrect settings or other errors!
Here’s a little preview video for ya. Avatars first! (neither UI is done yet so, yes, some things are missing)
aaand the world SDK too:
Things are still WIP so stuff will shift around and be more polished, but you’re reading the Dev Update! You knew that already, right?
Localization Update!
A while back we talked about localizing the VRChat UI! We opened up community contributions via Crowdin and the community has been contributing a TON:
Thank you to everyone who’s helped out so far! Thanks to all of your hard work, French, Italian, Korean, and Spanish are all complete, or dang close. (the second percentage is the approval rate, which is the “this is done and good” marker)
We expect to deploy a release with these translations in an upcoming update. As further translations are completed – by the way, we’re considering 95% or higher as “complete” – we’ll fold them into the following release, and update them as time goes on.
UI QOL Fixes
We’ve been working on a few tiny lil UI QOL fixes, and we thought we’d show it off.
First, we’ve made the world description expandable! Long descriptions are finally more readable.
Next, we’ve freshened up the VRChat+ UI a little bit:
Unity Upgrade Update
A small but important update for our work on the Unity update we previously mentioned back in March: we’re evaluating going to Unity 2022.3 instead of 2021.3!
The 2021 LTS release is already halfway through it’s two year support cycle, and the 2022 upgrade doesn’t seem to cause (many) new problems. As such, we’re currently evaluating if it’s worth it to jump another year up. This isn’t a commitment, but we are confident enough in the jump to start testing it in our Closed Beta – which, by the way, is still going on.
As before, Unity is helping out a lot with this update, fixing a ton of bugs and issues we’re finding. Thanks, Unity!
We’ll keep you updated.
VRC PhysBones, VRCPhysBoneCollider and VRCContact Hard Limits
Due to how collisions work with VRC PhysBones, PhysBoneColliders, and Contacts, we have to implement a hard limit on these components.
In an upcoming update, each of these components will have a hard limit of 256 each. If you go past 256, further components will be removed.
The “first” 256 components are dependent on how Unity native functions return those components back to us, which is a bit arbitrary depending on their search method.
These limits are enforced in the client before an avatar loads, so this will affect previously uploaded avatars. The SDK will now give you an error if you attempt to upload an avatar beyond these limits.
These changes come with a number of fixes to known vulnerabilities, as well as a number performance enhancements in cases with large number of components.
The performance enhancements shouldn’t be noticeable under most situations, only when a large number of components exist. The most noteworthy performance increase is with Proximity based VRCContactReceivers.
Conclusion
That’s it for this Dev Update! Our next update is scheduled for June 29th, 2023. See you then!