Emissions not working in 2022 Unity

Hello, I see a few people talking about this but not alot maybe im not looking hard enough. But there appears to be a bug with unity 2022 VRCHAT SDK where the Vrchat/Mobile/Standard Lite, Shader is having a Emissions bug when I save the project the emissions completly stop working, then when I click the object in the hierarchy that has those emissions they start working again.

Is there a fix in the pipe lines?
In the mean time is there a workaround that won’t destroy the performance of the avi for Quest users?

https://feedback.vrchat.com/sdk-bug-reports/p/standard-lite-emission-broken-in-unity-2022

Just linking the bug report for reference. The comment about using materials made in unity 2019 sounds interesting

Thanks - I should have looked at feedback before posting my bad.

Don’t worry about it, forums are great for discussion, and the search on Canny is crap sometimes.