Hello, I see a few people talking about this but not alot maybe im not looking hard enough. But there appears to be a bug with unity 2022 VRCHAT SDK where the Vrchat/Mobile/Standard Lite, Shader is having a Emissions bug when I save the project the emissions completly stop working, then when I click the object in the hierarchy that has those emissions they start working again.
Is there a fix in the pipe lines?
In the mean time is there a workaround that won’t destroy the performance of the avi for Quest users?