Emissions not working in 2022 Unity

Hello, I see a few people talking about this but not alot maybe im not looking hard enough. But there appears to be a bug with unity 2022 VRCHAT SDK where the Vrchat/Mobile/Standard Lite, Shader is having a Emissions bug when I save the project the emissions completly stop working, then when I click the object in the hierarchy that has those emissions they start working again.

Is there a fix in the pipe lines?
In the mean time is there a workaround that won’t destroy the performance of the avi for Quest users?


Just linking the bug report for reference. The comment about using materials made in unity 2019 sounds interesting

Thanks - I should have looked at feedback before posting my bad.

Don’t worry about it, forums are great for discussion, and the search on Canny is crap sometimes.