It’d also really help if persistent worlds had the ability to detect if something’s been corrupted or otherwise gone wrong, like with the 2025.2.1 bug.
These two Canny posts by BobyStar pitch new variables that would allow worlds to not only check if persistent data fails to load, but also if there isn’t any persistent data (e.g. no persistent data = new player, toggle on tutorials)
Adding functions for worlds to check persistence status would make the whole system more reliable, especially if another bug like this happens again (worlds would be able to tell the data failed to load and simply not apply or override any of it).