all of these can already be done by avatar creators, if they wanted they could add trail renderers particles or better animations.
As I mentioned, these features can indeed be created by avatar creators; I wasn’t suggesting otherwise. However, linking them to an account rather than to individual avatars could be more beneficial. For example, VRChat could manage particle effects through the hand bones of the VRChat Skeleton and make them accessible via the menu, rather than requiring manual addition to each avatar. Not everyone is familiar with Unity, has access to high-end computers, or is particularly tech-savvy. This approach would benefit not only PCVR users but also Quest users who might not even own a PC, which is a considerable group.
As for the UI feature, I wasn’t aware of that update but glad they’re doing that.
Regarding exclusive events, my point was that while event organisers could potentially handle them, they often don’t. I think that meet-and-greets with world builders, avatar creators, and VRChat staff, along with workshops and tutorials, could be quite engaging for many users. These events don’t need to be held weekly or even monthly—just an occasional extra offering could be enjoyable.
From my experience giving workshops, people appreciate them, and there seems to be interest in topics like scripting, 3D modelling, and world-building. It might not interest everyone, but I believe some people would really enjoy it.
For instance, I once built an entire world for a maths teacher so he could teach maths in VRChat. While I’m not suggesting we should do the same, this experience showed me firsthand how VRChat can be used for teaching. Therefore, hosting events on scripting, 3D modelling, and similar topics could be quite beneficial, even if it’s just for an introduction.
Perhaps I wasn’t clear before. What I meant was that VRChat could consider a system where, if they have 10 features they want to add, they could send out a newsletter or poll to VRC+ users to gauge which feature they’d like to see implemented first. While users can vote on which features they want, this system would let them vote on the order of upcoming features. If this approach is not exclusive to VRC+, one option could be to give VRC+ players’ votes more weight, as they are supporting the game financially.
I know what you’re saying. But it’s simply not true that “anyone” can create avatars - while the tools are available, not everyone has the skill, time, or knowledge to use them effectively. The value of exclusive avatars lies in their well-crafted or unique designs, which can be a significant draw for users. Many people actively seek out high-quality avatars and ask where they can find them. Exclusive avatars in VRChat could cater to this demand and offer something special that stands out, enhancing the overall experience for those who appreciate well-designed or fun avatars.
Virtual Pets are another example. While I understand that they already exist, my point is about ease of use. If these pets were linked to your account rather than being tied to individual avatars, they could be easily accessed from your menu and used with any avatar.
This approach would simplify things for users who might not have the technical knowledge or skills.
I create assets and provide tutorials for everything in my store, and I encourage people to dive into these projects themselves. However, many everyday users who are interested in these features might find the process overwhelming, especially if they only use public avatars. For these users, having features like virtual pets, gadgets and VFX that are easy to access and use without additional hassle would be extremely beneficial.
Regarding enhanced voice and audio features, it’s true that similar capabilities exist externally. However, having an option to change voices directly from the in-game menu would streamline the process and improve convenience. It seems like you’re asking why we need something like this when existing methods are available, akin to questioning the need for a microwave when we have an oven. But just as a microwave offers a faster and more efficient way to heat food compared to an oven, having integrated voice and audio features would offer a more efficient and user-friendly solution within VRChat.
Regarding open beta access, I’ve participated in several myself and thought it might be worth considering as a VRC+ feature. While it might not be the best idea, many games and studios offer beta testing as a “members-only” benefit. If VRChat is looking to generate additional revenue, this could be an option.
Cheers!