Same. Oh i already see myself going crazy with interactions.
Just for the sake of the cinematic effect, you should allow “Wind” to simulate PhysBones. That would be pretty neat!
Hey I’m here too!
That part where it’s all “local only” explains a lot as to why at times using contacts can cause syncing issues with other players in the world since some might not see an effect happening. This is why some have opted to use Physbones for their props
Could we get player to player physbone colliders as well? You could have it operate similarly to the tags in contacts, excluding plane colliders for obvious reasons.
Keep up the great work and the exciting events.
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