Developer Update - 3 August 2023

I think that is exactly the point. I’m sure there’d be an uproar if they said “no you can’t do this at all” and actively banned everyone who had 8 lights on their avatar.

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The softer turquoise-ish light blue of the old UI was a lot more pleasant actually than the current heavy green teal imo. It gave a more sci-fi feel. If i had my way i’d make it all a soft pink.

ps: honestly the deep teal is ugly to me, and emotionally draining.



ToS is for covering their collective behinds in the legal end of things. Guidelines are vague to give users freedom to do what they want as much as possible without implying too much or suggesting anything legally implicating. It’s not particularly complicated.

Public areas in the space legally fall under public spaces and should be regulated accordingly, private areas in the space can be argued to qualify as private spaces legally, meaning they have a lot more flexibility there due to avoiding infringing on privacy laws. Law is a mess as is and you have to do a balancing act to stay between the very very jagged lines. I’m sure we’d have a lot more freedoms if it weren’t for multiple constricting factors.

VRChat’s metrics trends thus far have long been to preemptively categorize things by “expected” or “worst case” rather than “current” states.



ToS is not law enforcement, it’s business insurance. Their policies to avoid THEM having to deal with the law regarding activity on their platform. If someone does something unsavory on their platform, they are the ones who have to deal with the paperwork of mitigating a legal case, unless it leaves the platform, then it’s someone else’s problem. ToS will always be very thick in it’s wording and heavy-handed and overreaching, so it can be invoked if necessary as a defence. No internet platform can actually enforce their rules in an absolute sense (everywhere and always, with perfect surveillance), it’s impossible. Nor should they, that would be dystopia.

The more people can do what they want, the happier they are and the more they’ll want to stay (with exception of harassment etc ofc, which is why moderation tries to help)

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Tracker rework, really nice and interesting.
The guidelines, some of it is unavoidable and it confuses/worries me…
Really nice extra with the UI color customization, just sad I can’t use it. Should be free for all.
Hoping the spawning in the air the first time I open VRC bug is fixed, it’s quite disturbing.

Been having a blast with the avatar scaling system, it’s more fun than I was expecting! After this update though I am curious as to why we can’t change our collision boxes? Any chance of this in the future?

Thanks!

World specific functionality. If the world wants to change effective collision boxes for their game or whatever, that’s up to them to implement (fun fact: it’s been possible for a long time).

I hope there will be more features and improvements.

vrchat seems to be getting slower and slower to update?

Unity 2021 or 2022, which has been long in the making, is still a long way off.

Some of the features and policies related to resource utilization and execution efficiency are still not implemented.

I’m wondering if there’s something wrong with VRchat’s project maintenance.

I wanted to pop in and ask for the feasibility of this Canny?

If there’s one thing I’ve had a little bit of a frustration with in home worlds, its being forced to spawn in at the main spawn point.

Typically, the main spawn point is designed to be great for spawning into a social instance. However, when spawning into a home world, it would often be more preferable to spawn into a more comfortable, inviting area - for example, a couch, or a chair, or a nice overlook.

To that end, it would be nice if, when setting a home world, you could also set a custom position for spawning when you spawn into your home world!

Potentially, world creators may also be able to set a separate home world spawn when a world is set as a home world.

Customizable Home World Spawnpoint | Voters | VRChat

main concern is if people make a private event which has nsfw content, and to join you have to give consent to such materials. If a spiteful person joins and reports avatars as pornographic can those people be banned even if there is proof consent was given?

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It’s not VRChat’s job to manage that. If they mess up their security in doing something that is in a grey area (note that it’s very far down the grey area, very dark dirty grey), it’s wild west, they suffer the consequences. That’s under the “do at your own risk” territory. Consent is not really the issue, it’s that if you violate ToS, VRChat is in their legally defendable bounds to remove it or you from their platform for it, if they choose to. The more unsavory the activities, the more reason they have to moderate it if it’s discovered.

Thank you for the great update!
The avatar scaling feature is very interesting! (Most of my friends are smaller for some reason…)

Now, there has been a lot of talk in some Japanese communities about the medical case for the new community guidelines.
The guidelines state that " Do not use VRChat as a medical or therapeutic tool, device, or methodology."

A community was receiving medical consultation from a friend/unspecified number of people until these guidelines were established. I think that is a great initiative.
Also, some Japanese research institutes are doing research such as cognitive ability care for the elderly using VRChat.

As you can see, there are various medical-related activities being conducted at present, but they all have social significance, and I feel a sense of urgency to prohibit them all together.

What is the VRChat Team’s intention with “Do not use VRChat as a medical or therapeutic tool”?
What do you mean by “medical” or “therapeutic”?
Also, what is the scope of what will not be banned in the future?

I would appreciate it if you could give me some concrete examples.
I look forward to hearing from you.

With this some “free default colors aswell” like how we have free backgrounds. Suggested default color thems should be around a darker UI, or a brighter UI. (White or dark theme" and maybe some other non advanced colors.

Yes. They can ban anyone for any reason they wish. You have no legal right to access their services.

What they have posted here is essentially a policy of limited enforcement: keep it quiet and don’t make a fuss and we won’t bother you. They are putting trust in the community to act in good faith (while reserving a legal defense should it become necessary). It’s up to you to decide if whatever you choose to do is worth the risk or not.

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I’m actually just so glad you guys have explained exactly what happened there. I’m even more surprised though, am I to understand that the team has both discovered a workaround for the break and will apply a fix at some point? Does this mean we might see custom avatar scaling return?

Such tools require oversight and maybe some liability concerns as well. Also "you can’t ban me, I need 2 hours a day of VRChat to function! "

It might be worth checking if certain therapy services are for “entertainment purposes only”

It’s one of the most non-crucial features you can think of so it’s perfect as a premium option. VRC+ is often considered undervalued if you don’t want to treat it as just a donation, so it needs more perks. Perks that won’t limit the free game, so just like this one.

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Dunno if it is planned, but since there’s an increasing number of users with eye tracking headset; is it possible to add support for Dynamic Foveated Rendering?

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Yes, there are private events just like this. Often through discord servers that require a photo ID.

Yes, there are spiteful people that have reported users in these private instances and have gotten them temporarily or permanently banned with their avatars removed.

I wonder how that should be judged under current guidelines. If someone joins a private event with clearly stated “inflammatory behavior” (of the not-explicitly-forbidden variety) inside with the goal of reporting everyone in there for a technical TOS violation, does that count as harassment (authority-assisted one at that), vigilantism, or other unwelcome behaviors? How about previous cases? It would be rather unfortunate if VRChat allowed this kind of witch hunting, where one sufficiently determined reporter could kill entire events that are not even explicitly against the guidelines.

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It would be rather unfortunate if VRChat allowed this kind of witch hunting, where one sufficiently determined reporter could kill entire events that are not even explicitly against the guidelines.

Right, and also if something happens where several people are chill in an Invite+ and someone there drunkenly invites a bunch of friends not from the same circle (which is something I’ve seen before, to my knowledge none of them reported but they were a bit spooked because they expected a casual drinking hangout).

That kind of thing (as well as stuff like club popups with avatar rules… I understand they can use group+ instances, but group rules are relatively out-of-the-way when you’re joining off your friends list, much less off an invite) is one reason I’d like there to be the option to have a rules text for your instance that pops up for those who try to join.

I’m also interested in learning more about what exactly this fix entails, so I’ll add some additional info based on my own understanding

translation offsets for position constraints not scaling correctly don’t normally scale as these are world space offsets.
VRC must then have logic to specifically scale these values in addition to the normal scaling.

This now means that the behaviour seen in the unity editor, and in VRC is different.
While the behaviour that VRC does is what someone unfamiliar with this this quirk would expect, the difference in behaviour between editor and ingame is not.

I’ll note that this difference in behaviour is also not documented in the avatar scaling docs linked in the dev update.

While they ask if AV3Emulator needs to emulate the logic vrc has added for constraints, I also have a few questions of my own

Does this fix also effect parent constraints?, the patch note only mentions position constraints

Will VRC implement scaling of other components that don’t normally scale, such as audio, lights or particle systems (of which the default setting won’t scale)?

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