Developer Update - 26 June 2025

Agreed, feels weird for devs to give creators the option to disable Items full-stop but still have disables for anything else be override-able by instance settings. There was huge backlash from world creators upset that these overrides would break systems in their worlds or otherwise take away from the creator’s intended vision for it. I feel like the main reason Items can be disabled globally and not stickers or drones is because Items can now use Udon and are therefore potentially able to break far more in a world, not just “creator’s vision” but flat-out functionality.

The topic is absolutely worth revisiting, especially since it wasn’t resolved last time. I think the best solution here is for the world creator to be able to pick what types are override-able and what types aren’t, e.g. stickers disabled by default but can be re-enabled, but drones are absolutely not allowed.

As for why a creator chooses to do this, worlds can now add reasons as to why Items are disabled in a world, so why can’t that function be extended to all the other types? I’m hoping that’s the plan, at least.