Developer Update - 22 September 2022

With absolutely zero research and a single Google search, I’m going to guess the answer is some version of “not without switching to a scriptable render pipeline, which means losing all content we have”… so, probably not.

Please see our previous posts, but FSR doesn’t work for VRChat for a multitude of reasons. We’re looking into some alternatives, but don’t have meaningful updates yet because we’re running into further roadblocks.

Great new features as always. They will be lovely once updated
I am sorry if I sound a little unhappy but do you have an update on the scale feature?
Has it managed to get some more development since, I believe last time I asked, July.
I don’t want it to be forgotten. All I ask is if had just a little bit of progress
Many thanks, Hana

Once this update has been fully released into the game, are you guys planning to add our favorites features that we want into the game, Like avatar search

We’re working on a system to allow world and instance authors to enable/disable features like avatar scaling, kind of like enabling/disabling jump in a world. No news on it beyond that right now though!

There are zero ways that this would occur.

We’ve talked about avatar search in many, many previous Dev Updates! I’d urge you to go read those.

tl;dr: Not yet, it has some important issues we want to work through first, but we know that all of you want it very badly.

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I am not sure what I am over simplifying or re-contextualizing. This is simply a fact of what you’re doing, no? You’re valuing the support experience of your team (or lack of filtering on your support) over allowing users to have an easier or more personalized experience. And even if that’s not what you’re doing, that’s what it looks like.

But that doesn’t matter when users like me toggle it on anyways every session as part of a habit they’ve developed when booting the game. Is it so hard to have your support system + discord server have debugging steps as a first step for users?

Despite the fact that it actually worked fine for a lot of users before…

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Keep up with the good work!

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I explained it in my post-- we’re more worried about world authors getting false reports than our own support systems dealing with issues. Most users with problems don’t contact our Support team (which is true for… well, most products :D)

Regardless: we’re sticking with the Nearclip setting behavior for now and are not considering changing it. Sorry!

As we pointed out in a rather technical post a few weeks ago, that method wasn’t exactly ideal, relies on hacks we’re not OK with, and breaks odd things in odd ways that we’re not OK with implementing into our application.

Sure, but all you’re saying here is that you’re “not okay with it.” It’s more about you guys tailoring your game to how you want it rather than how your users use it or would like to use it. As far as I recall, it’s more that it would cause some weird issues that you perceive to be an issue. Plenty of people used it anyways, no?

I’m sure everyone can agree that people would prefer that they at least have some jank option that kinda works than no option at all, no?

Is this a tangible thing that was actually happening, or a perceived issue? Have world authors complained to VRChat about this before? It seems like your team does a lot of “what if” thinking that causes you to not implement things, rather than using your beta branch to the fullest and actually pushing features to see how people like them.

I dont think its that important to show multiple categories at once, but its a solid solution for sure and will make a lot of people happy you made it a bit to how was before.
However if you keep the “Trending/Hot” algorithm as is or similar and do not include a time based component, that mock up would be even worse as before as it only displays 7 “trending” worlds compared to 20 before.

I see you did go into it further down below that you are testing a new algo, very commendable, if thats for the “Trending” section and you can keep it fresh with newer worlds instead of the same 1year+ old ones (i know, im a broken record lol) then you got something really good going here. “Explore Worlds” would then be a great mix of fresh new worlds with lots of people in, your manual curation and even very recently published ones, regardless of player count, placed in a row relatively high.

I pray you are able to redeem this algo and reward your ambitious creators. :prayer_beads:

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The new menu looks very nice. And I will be glad that the old menu will eventually will be gone because I’m not gonna miss it.

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I know you’ve been trying to replicate and optimize the experience of the old MODs, and the integration is pretty good so far.But what you need to know is that the EAC deprives these two “dangers” of a 15-frame boost.

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I didn’t call either of those systems dangerous. :smiley:

Was there a layered rendering mod?

Any Update on the udon interactions with the new UI 2.0? From what I understand it is now part of a later update?

That’ll come later on, but still on our “we’ll get to it” roadmap.

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Tupper, really dont have the option focus on PC-VR , this printscreen you took its about the desktop camera.

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avez vous travailler sur une fonction pour bloquer les mouvements pour empecher de drifter quand on bouge pas ?

Une fonction de réglage automatique de la vue en direct selon la taille de l’avatar si il diminue avec un toggle?

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Hoping we get an update on avatar scaling or viewpoint scaling in the near future

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You have to scroll over a bit. Don’t use the arrow.

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Sounds like a user experience error that needs to be fixed. :+1:

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oooh… i’m blind and dumb. hahah thanks again