As noted in previous Dev Updates, we’re doing these languages to start but will add more once we’ve completed these and have a better process in place.
I’m… not sure I follow? Do you mean that VRChat should add on additional components at runtime to avatar animators? I feel like that tramples on avatar creation a bit.
I think the confusing bit for me is that we don’t call those ‘emotes’ anymore, generally. That’s SDK2 language.
General SDK UI improvements are in the pipe, and these changes we’re showing off are some of the first results of that effort.