I’m so glad world creators can FINALLY disable Prints and Pedestals, but I don’t like how instance creators can just override a world creator’s settings to enable them anyway. I feel like if a world creator disables content in the world settings it shouldn’t be able to be enabled in that world, period. So if a world disables only stickers, for example, when an instance is created the checkbox to enable stickers should be greyed out while the rest are still interactable.
This choice makes me feel like there’s no point in a world even having content settings since most instance creators will likely ignore them.
First of all: I know I’ve been a menace on these forums. Who knows, I may still be in the future, but it’s always been to have the community’s back and defend certain features or things that I find important.
Despite that, I do genuinely appreciate the effort the team has been putting in since EAC. I know dealing with the player base can be insane at times, but you guys push through anyways and do a great job. My life basically exists through VRChat (nearly 5000 hours in the past 3 years), so I can’t be appreciative enough that we have this platform.
I also generally love that it seems many features are actually getting good treatment, and not just being slapped in for the sake of justifying VRC+. They are all new features that seem to have a legit use case or justification. Even just prints and stickers have been huge for interaction and immersion.
Anyways:
Will it be possible to toggle between ONSP and steam audio for worlds? I can imagine just flat out converting to Steam Audio would break a lot of existing content, especially video players.
In general any plain-old webcam should work without issue (if no other software is actively using the webcam at the same time. If you’re using a non-webcam camera with a non standard driver (for example with a very limited / strict set of resolutions and framerates it supports) there’s more change it’s not compatible. In such a case you might be able to use something like OBS virtual webcam to forward video from that camera in a more flexible format.
Very happy about the half-body webcam tracking! I’m a VR user myself, but I like hopping in on desktop to play some Suika games. Ever since I started doing that, I’ve been looking for ways to make my desktop persona more expressive, and now I finally have it.
Also I’ve tried the drone feature (on desktop), but I don’t understand it at all. No matter what I do it’s either flying in random directions or just falls to the ground. I can’t even figure out how to make it move forward or backward (the help page doesn’t mention any keys for forward or backward movement). Idk I’m not familiar with the drones in general so maybe I’m missing something.
I just know from experience that changing the fundamental systems of something without readjusting the things that rely on it (in this case, audio sources with specific settings and what not). And if I read it correctly, it seems they are changing the entire thing over to Steam Audio. Shouldn’t this possibly introduce a lot of issues for older content?
I saw someone in the wild comment on this. I guess I glossed over it as well.
Unless there’s some context I’m misunderstanding: What is really the point of allowing world creators to block these features if the majority of instances can just override them?
Umm about the new Instance Settings window, is it really necessary? These settings can be changed later anyway if someone really wants to, but now it just adds one more click to the instance creation flow.
Even if it’s needed, I think all these settings should be merged into one dialog window with two buttons on the bottom: “Create and Join” and “Create and Drop Portal”. Right now it just takes too many steps and clicks to create an instance.
It’s been in closed beta for a very long time (Like since before i started working here) to exactly try and avoid as many issues with older content as possible. There can always be cases that don’t translate well to the new system but that’s what betas and bug reports are for.
If you are gonna add these Instance Settings and buttons, please also add one for the Portal Drop allowance, as currently thers no way to know if a world allows it untill you try, and no way for an instance creator to overide it
I’ve seen a bunch of request in this thread for the ability to toggle Portals on/off in an instance. I believe that this is something we’d like to do, but they are a little more complicated than some of the other features.
No, this was a mistake – both Camera Drone and Camera Dolly are VRC+ features.
No.
This is one of those things where there are a ton of opinions on both sides, all of which are legitimate depending on what kind of user you are. We think we’ve found a pretty good middle-ground here, where public worlds will essentially be as the world creators wants.
I see, thanks for the clarification. I guess my worry is that older worlds may have tuned their audio very particularly, and I’m wondering if the change to Steam Audio can cause artistic intent bugs, not necessarily software bugs, if that makes sense.
What is the motivation or reasons supplied for keeping the existing functionality?
I think the current system makes it incredibly confusing for world creators, especially since, to my knowledge, public worlds aren’t a significant majority of instance types. For example, I’m almost always in non-public.
Now, I can understand an instance creator disabling features for moderation purposes, especially group instances. But I don’t see the point in enabling the functionality if the world creator disabled it.
How disappointing. Now every instance other than public can potentially NOT be as the world creator wants. The world creator should have final say in what content is allowed in their world. An instance creator being able to override a world creator’s decision may as well be a spit in the face to a world creator’s vision or artistic design. I just don’t understand this choice.
I don’t like to flatly disagree with devs like this, but as someone who’s working on a world with moving platforms that stickers don’t properly attach to, disabling stickers cause they don’t work is way less headache than disabling them, having others re-enable them, and then getting complaints that they don’t work properly. I know they don’t, there’s nothing I can do to fix it, that’s why they were turned off.
Most worlds don’t disable stickers anyway, usually having a solid reason to do so (doesn’t work properly, ruins the aesthetic/theming, etc). I can think of only a handful of worlds that disable stickers, usually art exhibits. I have a friend who has an art museum world with stickers disabled, and now people can go in and cover/deface said art with meme stickers. Not in every instance, but just being able to do that at all goes against the creator’s wishes.
It’s also worth keeping in mind that a significant proportion of users, especially enthusiast users, simply don’t use public instances of any kind.
I fully agree that world creators should have final say over what is and isn’t allowed. If a user doesn’t agree, they’re more than welcome to go a different world instead.
At the very least, the creator’s decision to enable/disable stickers for all instances should be respected as it was before. That feels like a good compromise imo, either that or a better/easier method of making surfaces unstickerable (e.g. stickers allowed in the museum but not on the art) than the current hacky method of setting objects to the Interactive layer.
Feel like things are getting less and less streamline in the latest updates The extra window every time you Create a New instance seams unessary.
Simular issue with the SDK the updates Are nice but we dont need Extra drop down menu with thier own scrolls It just slows things down.