I’m glad it’s getting some traffic, however almost none of it is organic; it’s not promoted by VRC in the client itself at all, or in SDK. There’s also a problem with your bounce rate, which is what I’m referring to by calling it dead. It’s a wiki, you should see sessions with minutes of stay and lots of page hops in one.
Natural discovery also seems to be doing about as well, given that the most straightforward request of “vrchat how to upload avatar” does not even yield wiki.vrchat.com on the first three pages on bing or google (see attached 1 & 2). I can’t say with a straight face that it’s not dead. It is, however, funny to see creators domain pop up, along with an alternative wiki.
And from my own point of view/experience it literally never popped up in my searches of VRC-specific content and tech, while many other sources did.
So, not really. Not incorrect, unfortunately.
I don’t think you quite understand how funny this sentence is, given that we are talking about an easily indexable practically static text contents that would be a boon for anyone seeking information–the best thing to search through.
…talking about it on a forum–an easily indexable and somewhat searchable forum–with fairly static content. And you want this to be pulled away into a closed ecosystem where page search is not a concept.
Please tell me this was a bad joke.
Make a separate topic if you fancy an in-depth meta discussion. It’s the official forum/discussion board after all.
And absolutely nothing at all is stopping them from contributing to it themselves, as the primary interested party; even VDC wiki gets such contributions. Community can correct their mistakes, should those happen, and vice versa.
But if VRC isn’t interested in teaching its playerbase, why would I pick up the mantle? I’ve already done my part in this endeavour by educating my social circles, and them educating theirs. They seem to be much more interested in making marketable patchnote readout videos.
Frankly, I see it as a waste of time given how often and significantly VRC tends to get things incorrect, only for people to parrot these things for years.
To this day I have to explain how polycounts matter very little while doing hacky shite mentioned above (clip or discard all over the fragment with failed Z-prepass; NaN collation in vertex; using morph targets in place of component/object (de)activation) hurts our frame times worse than what VRC considers to be “unoptimized”. All the while SDK proudly says 2 SMRs = bæd.
I don’t get paid to fight uphill battles of ignorance like this. I play VRC for fun, and sometimes teaching this is a part of said fun.
Oh, I’d like to. There are two issues to overcome, though, and I’ve already mentioned the first one already with VRC misleading people: I don’t really fancy wasting hours of writing articles only for the host to be shut down for the sake of savings in a year. Given its state after over half a year of existence, I will stick to my personal link directory for the time being, or at least an unaffiliated enthusiast-ran host.