That’s been something that Unity’s been struggling with their Virtual Texture experiments, which in theory would make a 4K texture use the same amount of memory as a 1K texture but it’s locked behind HDRP and has a lot of bugs as is. Hopefully they’ll share more stuff on that in the future
Sorry, i’m not angry, but it’s not about good faithful argument if it’s misinformation.
It is not a strawman, it is accurate. You need to look at the objective details of the matter, like what would be discussed in a court, not what it looks like or feels like to you being there. The point is that vrchat bars are not like real bars, nor are clubs like real clubs, or any sort of events or gatherings. They’re a bunch of people in their rooms engaging in a mutual activity which is multimedia content. Just because a person is puppeting an avatar, doesn’t mean it’s a person, it’s just an interactive medium with immersive extra steps. Doing improper lewd stuff in vr doesn’t get you charged with sexual assault, it gets you charged with exposure and similar at worst (afaik hasn’t even happened yet once).
If anything this contradicts your own statement about trying to say vr is different from reality, when the statements you made were based upon the premise that simulated spaces in vr are just like their real counterparts and should be gated the same.
The potential for grooming in vrchat is no different than in club penguin, runescape, roblox, garry’s mod, or anything like that. It’s based on social circles not content.
These arguments are all more about adults being afraid of getting involved with a minor and getting in trouble, than about minors being safe.
Wow. Big updates up ahead indeed.
I’m not happy about the avatar size limit btw.
You’d think that was common knowledge lol. But optional works because it just means certain content is Locked behind that Verification. You want that content? You need to verify. You don’t? Then you’re fine and are restricted to more family friendly stuff.
There are a lot of questions in the thread so far about Persistence and Udon 2. Instead of replying to all of them, I’ll just respond to this one, since it was the first!
Persistence is chugging along in closed beta. I don’t think I have an ETA on when it will move beyond that stage, but there’s certainly progress being made.
We don’t have anything to say on Udon 2 just yet. We’ll likely have more to share at the end of this month, but don’t necessarily hold me to that.
Previously, users had the option to prevent Dynamic Bones from being converted to PhysBones (on their client). This mean that they would have slightly different behavior in some edge cases. However, this was at a fairly extreme performance cost.
This also meant that people could still upload avatars with Dynamic Bones, even though at this point no one should be doing that, given that PhysBones are free, more performant, and offer more options to creators!
If an avatar has Dynamic Bones, they’ll still work – they’ll just be converted to PhysBones (and you’ll no longer have a setting to load them without conversion). There are probably a few old avatars that have edge cases that might be broken, but it simply doesn’t make sense to support them into the future considering the performance cost.
This is, unfortunately, just the nature of development.
Plans change, things get delayed, resources get shuffled around, and sometimes features take way longer to get out the door than they ever should.
In the past, we haven’t been as focused as we should be on things that matter (and probably have gotten too distracted on various wild goose chases).
I can’t really offer answers for any of the things you’ve mentioned, but what I can say is that we’re very aware of it and have made a lot of strides this year toward fixing the problem. We’re still very much in a transitionary period, but I hope to give solid updates on a lot of these things in the future, when I’m certain (as certain as I can be, I suppose) that the information I’m giving out about them is accurate and won’t keep this cycle going indefinitely.
Unfortunately, though, that means right now there isn’t really much to share. Sorry!
I agree with you.
Before I commented “I think it’s a bad habit of VRChat Inc. to promote new things without talking about the past.” on the “Improving VRChat’s Communication Methods” thread ( Improving VRChat's Communication Methods - #116 by naqtn ). I feel that happens again, although it is a critical moment to ensure communication between the developer and users.
If I may offer advice: Transparency is good, but we don’t need full transparency in the way you guys have been doing it.
For example, I rag on the clock thing not because of the reasons presented, but that they were presented. It’s clear that “social implications” of a clock may be a legitimate concern in some way, but that’s not something the public needs to hear because it doesn’t matter.
I think we all just want status updates on anything. Finding a way to sync your internal task boards back to canny or something would be useful. Being able to say “this feature was delayed due to prioritization or this bug/issue” is great! That’s fine.
It’s way better than radio silence and only hearing about progress. It makes it sound like you’re working all the time but you’re not putting out. I think talking about failures or blockers is perfectly good and, if anything, would humanize the VRC devs in the eyes of the public.
I’ve been ragging on about this for a long while now. This is what pretty much all of us want.
A Trello or similar to know what progress status is and observe changes in priorities.
Bonus if people can give feedback so you can have an idea what things the community wishes for priority if possible.
Okay, I’m going to need you to think about this for a moment. Whether someone has a mobile headset or not has literally absolutely nothing to do with their age and everything to do with how much money someone is willing to burn on a niche hobby that they might not even end up liking. At 200 USD, the Quest 2 is by and far the most accessible option for people who are first trying out VR as it is intentionally being sold at a loss by Facebook. PCVR headsets tend to be more expensive by themselves, but also are going to require a gaming PC which not everyone has just lying around (yes adults included).
Separating mobile and PC would do nothing for the playerbase that you can’t already do with private / group instances. It won’t prevent kids from accessing PC only worlds because once again, having PCVR has nothing to do with age. It would only serve to split established friend groups apart for the crime of not being able to afford spending 5x (or even more) times the money on VR.
I appreciate responses, but it also is mostly just vaguities-- Which some of that is fair (Like not setting solid dates for things, and just saying “Things change/get shuffled”) But things like “What about these things you mentioned that have had no updates?”, Once you reply to some of those I feel like not replying to others directly asked about is a bit unfair-- Either you have an active plan, or you don’t-- It sucks to always just hang on to random threads we have no idea when will be cut off-- because it DOES happen.
Also about Development-- That is fair to a degree, but this is not how ALL development works, it’s how VRCHAT’s development has worked-- And it’s been stated even by your team that that needs to change to a degree-- Saying “That’s just how development works” feels a bit concerning, because it WASN’T still supposed to be working this way, according to your own team.
We just need better, ACTUAL communication and consistent focus of development on the features you hype up-- I mean come on, the creator economy is a boon for Users AND The Company, how is it still so limited and warranting such little discussion? How did boops get Developed, Added AND Cut, all before this had any real development after release? It just feels a bit goofy, and like resource management, and feature and update prioritization still just hasn’t been really sorted or, and it’s worrying to think it won’t be, especially during such a turbulant time.
Yep, i realized this, which is why i backtracked here
because of this:
As it wouldn’t make anyone safer.
Okay sorry. I hadn’t refreshed the page.
Once you reply to some of those I feel like not replying to others directly asked about is a bit unfair-- Either you have an active plan, or you don’t-- It sucks to always just hang on to random threads we have no idea when will be cut off-- because it DOES happen.
We try out best to relay updates about things when we’re able to share them. Sometimes, however, we just don’t have anything new to share. Sometimes things get cut internally before they ever make it to the community. And sometimes stuff just happens.
The reality is we have a lot of features in development at any given time, and giving updates on every feature we’ve ever talked about just isn’t something we can reasonably do.
I understand the frustration when, with something like the Creator Economy, you’re not hearing anything about its direction, or what’s coming next, or anything else. I get it! We really do want to share more, but right now our hands are tied. I hope in the future we can be more candid about where things are at, and have clearer, more concise roadmaps for when to expect updates.
I imagine that as time goes on, you’ll start seeing that this year. I know that hearing, “Just wait, you’ll see,” isn’t fun nor satisfying, but it’s the best I can do right now.
To be fair: The daily quest userbase is about 3x the size of PCVR. They make up 60-80% of the DAU. So the opportunity for kids to be in that pool is much larger.
I’m not defending their opinion because I don’t agree with them. But beyond that, have you made a public lobby in any world? It floods with kids within 5 minutes usually, at least if the world in on the main page.
It being only $200-300 is exactly why so many kids have them. They’re cheaper than a modern console.
This is, unfortunately, just the nature of development.
No, no. That isn’t the point. The delay in development or the lack of updated news is not the matter. You fail to understand or imagine what users feel at this critical time.
There was a reducing human resources for development. And users know that and are worried about it. Then, You (VRChat Inc.) must have modified future planning or the roadmap you discussed with users.
If you want to communicate well with users, you must care about the past first. For instance, just saying, “Basically, there is no change on ordering items on the roadmap” is enough.
A bit of a random question. Much like many others, I mute and disable avatars of Visitor and New User, due to the more than, well, willing to accept annoying and trolling users commonly found in those ranks.
Would there be a tier listing for unverified users, that others can filter upon, similar to the visitor, new user, user, and so on?
All of this is mostly understandable, even tho that transitory period is taking a long time.
However as some mentioned, I don’t thing that the issue stems from not having updates on progress alone. I think what people are looking for, at least I am, is a better, more transparent view of what happens to those features. EVEN if they are not actively being worked on/got delayed.
We want to hear how things are going, why some things are taking longer than others and why some just simply didn’t make the cut despite an annoucement.
Plans change, things get delayed, resources get shuffled around, and sometimes features take way longer to get out the door than they ever should.
We need to hear about those. Let us know what is being prioritized and why, even if that means we hear that some features are NOT coming out.
Let the community provide insight and give feedback on what they think is most important to them.
And above all, if a feature has been officially announced at some point : Please let the community know what happens to it when changes occur.
There was a reducing human resources for development. And users know that and are worried about it. Then, You (VRChat Inc.) must have modified future planning or the roadmap you discussed with users.
If you want to communicate well with users, you must care about the past first. For instance, just saying, “Basically, there is no change on ordering items on the roadmap” is enough.
I understand! There’s no point in being coy about it: we lost a large chunk of staff, all of which were extremely talented, and that will no doubt come with a cost.
The thing is, right now, I do not have an answer as to what was and wasn’t impacted by this, as we’re still planning internally and shuffling resources around. When I know more, I promise you will, too. I suspect that will happen near the end of the month (or next month), and at that point we’ll be able to accurately update the roadmap.
But, for now, I think it’s worth talking about the things we do know about and are shipping.
However as some mentioned, I don’t thing that the issue stems from not having updates on progress alone. I think what people are looking for, at least I am, is a better, more transparent view of what happens to those features. EVEN if they are not actively being worked on/got delayed.
Hopefully, we’ll be able to do that. If I know something is going to be cut, or isn’t working, or is stuck, I’ll see what I can to relay the reason(s) why.