Developer Update - 11 July 2024

The Mipmapping is pretty intresting and I would love to see this play out. Im also very Happy that ID verification is coming because there are alot of people who are under 13 who play this game which is a big concern for me Ik there are smart kids on here but its still not safe for them to be on here so Vrchat thanks for this update cause ID verification is important for the safety of people under 13.

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When will support for physbones be added to worlds? It’s kinda odd that we still have to use dynamic bones for use in worlds, even though it’s not that commonly used, it’d still be nice to be able to use physbones

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I just wish we could get at least a 20mb limit for quest avatars
10mb is not enough.
I have been playing for a few years now, and have been an avi creator for a short time but it is very frustrating to only have 10mb for an avi, please please please give quest users more mb for avatars

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the limit is unlikely to ever change because of the small amount of ram the quest has to work with

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Personally, I think we only need 12.5mb for Quest (for the time being.) Optimization is an art for sure, but once well practiced it’s not too crazy to get to 10mb. 12.5mb would allow for a ton more options and customization for the Quest side.

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Of course, and I know I’ve missed many more. This wasn’t meant to be an exhaustive list as, realistically, we can’t expect every single thing to be perfect and never be delayed.

This was more meant to point out that prioritizing what features to release in coordination with their announcement is crucial. Otherwise we end up in the current situation where so many features have been announced and quietly put aside, never to be seen again. And frankly, this is not helping their credibility one bit.

I have always been vocal when it comes to cutting devs a slack and praising the improvements in communication and features. However it seems like we are slowly regressing back to pre-EAC standards of that. Dev updates are slowing more and more while features get pushed back/disappear.

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There are a lot of people who, very wisely, adhere to the old taught standard of “do not put your information on the net”. While you generally have to use payment processing for things, many people prefer to use extra barriers as mediators, like paypal, even for that.

People like myself have zero intention of giving any parties their actual personal ID. If it requires ID you will put a spear through the heart of many people who consider this platform invaluable.
…It doesn’t matter if it’s a 3rd party or not, no parties deserve to reference my ID unless required in person by law.

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The problem is always the same. You can’t have both.

If we want to make sure kids are not impeding on adult spaces/are properly being protected (depending on how you view it), we need an ID.

Nothing else can guarantee that you are not talking to a kid. And while I 100% understand concerns over privacy, I think it’s reasonable to expect some sort of verification before granting people access to social media like VRChat. As long as this information is checked ONCE and discarded afterwards.

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VRChat would solve like 80+% of it if they just separated mobile and pc. If you want pc experience, link to pc. A vast vast majority of kids are on mobile hardware.

If that is done, a simple “are you 18?” or “enter your birth year” like any adult website does is more than sufficient.

Separating the platforms would make everything better for everyone anyway. Because we wouldn’t have all this homunculus development trying to cater to multi-platform and being worse at both. Make mobile inviting for kids, and pc the mature space (and advertise them in dichotomy as well).

This can’t be done. Separating the 2 platforms alienates half of the player base AND is terrible for investors.

Not to mention that doing something as drastic after all the work that has been put into it would certainly cause major outrage and demand a lot of resources.

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It’s the only valid solution, and should have been done from the start. Age verifying whatevers aren’t going to solve it, and forcing people to give up their anonymity, buying into surveillance is how we find ourselves in a dystopic hellscape. Sacrificing privacy and freedom is never worth it.

The problem will never go away, the issue is the inequality of the way vrchat advertises itself to younger audience, while a majority of it’s content is adult-catered. VRChat doesn’t decide this, because it’s a creator platform, the users decided this. The mobile kids aren’t creating much, thus they need their own playground separate.

Even soft-separation, like being extra content strict on quest-compatible stuff, is better than nothing, because it keeps interests isolated. They shouldn’t allow quest-compatible clubs and bars for example. It’s be much safer and easier to gate via platform first, and being more mild on age confirmation stuff.

Should it have been done earlier? Maybe.
Is it feasible now? Absolutely not.
Would that solve the issue MORE than requiring an ID? Also no.

I want to reiterate, I do value privacy a lot too. But there are overreactions and I believe this is one of them. All they need to know is your age, they cross-verify that and discard it. I wouldn’t call that a dystopic hellscape, far from it.

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Really hoping some setting like this can in some way be retained by maybe putting them in the config JSON or maybe hidden in a deeper debug menu with a message like “hey you probably don’t want to do this unless you really want it” and having the setting auto-reset back to off when restarting the game.

Mostly it would be nice to keep it in some sort of way so people can see what certain legacy content used to be / act like if they so desire despite the performance impact.


Excited to try out the new constraints system after I’ve started messing with normal constraints a bit myself! Having 30 constraints to pull off a small silly thing with my armature has been irking me for the past bit :sweat_smile:


Other than those I’m kinda disappointed not seeing any sort of status / development update on World Persistence especially when VRCConstraints is scheduled for the same month (July 2024) on the feedback website.

Is World Persistence still expected to come out this month or is it assumed to be delayed till someday™?

Ditto with SteamVR Input 2.0 this was estimated as June 2024 and is currently marked as Available in future release and has been for a while now, is there any proper estimate for this feature’s release?

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It would be extremely easy. All they’d have to do is make the 2 platforms not network compatible, they don’t see eachothers’ traffic, ez. Even if same lobby, can’t interact. Done.
(this happens regularly between build versions and betas)

It would solve MOST of it, without requiring people selling their souls to parties that may claim they don’t sell your data, but they always do, that’s how they stay in business.

I disagree, there’s no such thing as an overreaction to this. Because it’s very easy to lose privacy and freedom, and very hard to get it back. And as is always the case, if it’s given an inch, it’ll take a mile. Even the ToS having the monitoring clause is unacceptable, but nobody made noise about it for vrchat, even though they did for adobe. This isn’t an attack against VRChat, it’s an attack against any tolerance of it at all anywhere.

Its unethical at it’s foundation to be having to body check everyone anywhere they go… to see if they happen to have contraband up their butt, or talked harmlessly to anyone 30 seconds before their 18yo bday.

Bad cases are rare, they just make headlines. Sacrificing everyone’s peace for the sake of a few is insane. It’s also not VRChat’s responsibility.

You can.

In what dystopian world do we have to give heavy personal info to a free game to be able to have a free +18 space? This is more than just “concerns about privacy”. Especially when the game is worldride usable, and there is so much differences and issues between all countries about this topic. This is complete madness.

Only thing we gotta do is doing 2 dif lobby/server versions of the game, with proper +16/18 tags instead of doing weird ass BS,better report and ban system, and actively hunt them kids and predators to block their ass.

And HOW do you identify people that shouldn’t be in those dedicated servers without an ID?

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It would be extremely easy. All they’d have to do is make the 2 platforms not network compatible, they don’t see eachothers’ traffic, ez. Even if same lobby, can’t interact. Done.
(this happens regularly between build versions and betas)

Couple downsides to this. Preventing interaction doesn’t stop the max player count for that lobby. Another is that I have quite a lot of adult friends (most in their mid 20’s) who do not have a PC; This goes the same for a lot of my friends. We’d lose a lot of social interaction with them and not everyone is all apart of the same Discord server to alleviate that.

I agree that privacy is a huge issue that should absolutely be taken seriously. But it shouldn’t be that difficult to get a verification platform that only stores birth-date on their servers.

It’s not your job, nor vrchat’s job, nor anyone hosting an event’s job. So long as they try their best and fairly did not know of the age, then it’s not their problem or issue. It’s the fault of the minor’s guardian. It’s just the weird woke crowd that try to blame groups and companies.

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The concern is system resources. We are not at that point where we could have avatars with 8K textures and 1 million particles. Not everyone is going to be rocking a 7800X3D with an RTX 4090 and 192 GB of DDR5 RAM. Most people are still rocking a 1060 with 16GB of RAM. So it makes sense to lower the download and uncompressed cap on PC so people could die less. 500MB uncompressed is still a lot of stuff on an avatar.

Oh for sure but regardless of whose at fault, the problem is still there and it’s not a small one.

So considering we have the means to solve that problem, wouldn’t it make more sense to do exactly that? Faking to be blind and not do anything, regardless of who is actually to blame, is just not helpful.