Developer Update - 11 July 2024

It’s more of a user experience thing as a means to make the game more interactable for a lot of people. But Boops did seem to be a bit annoying :stuck_out_tongue:

Please let us know who you want to go with for Third Party age verification before you make any contract with them.

The last thing we need is for VRC to go forward with something like this and then drop that they’re working with someone like Au10tix who, ontop of being a terrible company despite being prolific, has also had their literal admin credentials breached in the last year.

5 Likes

The feature sounded to me more like, “What random things can we add to further justify VRC+ and make users more engaged on the platform,” versus, “boops are solving [this] problem for [this] reason”.

If we are talking about user experience, I would imagine that making the game more stable and performant for denser instances would do a lot more than boops would.

2 Likes

they have mentioned in the past that they were looking into implementing mipmap streaming iirc, i think there was just an issue with the priorities making worlds/avatars stuck on lower resolutions on quest when it ran out of memory

1 Like

This was honestly one of the things I wanted to read about. Dev updates are weird like that, and I hope they get better about it. I don’t like it when they mention a feature in the works, and then we don’t hear anything about it for a while.

1 Like

The community has already had such a large grace period for these changes, so this seems a bit unneeded. If the goal is to avoid blindsiding users who don’t read these updates, the client should probably inform them about the limit whenever they load an oversized avatar. (And that it’ll be disabled soon™)

Regardless, happy to see this finally going into effect so woo.

Also excited for VRC Constraints~ gonna be on that beta the moment it’s out.

5 Likes

Don’t forget SteamVR Input 2.0!
I REALLY want the ability to remap the controllers, and use any kind of finger tracking device with access to steamvr input to access the finger tracking navigation the team announced a few updates ago.

4 Likes

i forgot to add this but does this mean World Physbones are around the corner :pleading_face:

3 Likes

ok sweet also wondering when can qeust user hear avatars sound again or is that a never thibg

1 Like

I don’t know how hard it is to dig around and modify uinty’s importer but I would like to see the new mipmapping option as a separate option/toggle instead of straight up overriding Kaiser filtering.

We’ve been semi ready to go on mipmap streaming for a little while, the only hitch is that Unity doesn’t actually try to actively memory manage textures relative to other VRAM usage or (on mobile) other RAM usage, you have to give it an explicit budget. So we have to come up with a way to dynamically manage the budget in a sane way. We’ll get there though!

Edit: Oh but, streaming won’t affect textures brought in from non-bundled assets (emojis, user icons, nameplates) - those are all just in memory all the time.

5 Likes

Unfortunately my drift is the kind that maxes out input randomly.

1 Like

I am delighted to see age verification coming as I see the need for it to prevent too young people coming to VRC.
However, for age verification, I see one thing that has not come up a lot and I am concerned. Many of my friends are non-English speaker in a Non-US country. This means method of verification and documents are very different . I just hope that this can be accommodated for my friends as well as many other in the same predicament to keep on playing in the future.

3 Likes

It is! I totally forgot to include, but we’re adding options to

  • disable it completely, or
  • slightly tweak the algorithm to be more conservative (set the Lamba value to .5)

At the moment this is going to be project-wide, but we think the majority of people will want it. People keep commenting that my avatar looks weirdly crisp compared to my surroundings.

3 Likes

Are you ever concidering updating the site to have avatar statistics on it. it would be incredibly usefull for avatar creators to be able to check their performance stats via the website for both quest and PC performance rankings!

Currently you can only view them in VRC itself, or sometimes in unity during uploading (though that is inconsistent and not well layed out compared to ingame). Sometimes you just want to quickly check a stat to plan something, or compare some of your avatars stats together, but you cannot do it outside of game, which is very frustrating.

This would be incredibly useful for all creators that care about optimisation! ^o^

14 Likes

User Experience does factor things like performance, but other quality of life stuff such as the Chatbox feature, Horizon Adjust, and Avatar Height would fall under the category of user experience. Offering players that don’t touch the SDK some neat things in game adds to UX. But personally I just want more toys in the SDK that could extend the functionality of what we can create, including a few toys for shader makers

1 Like

Welcome back! Hope the break treated you guys well.

Very happy to hear the updates regarding age verification, mipmapping and VRC Constraints. For age verification, I’m envisioning having an option, during world instance creation, to be an age-verified instance or not. This could block out anyone who hasn’t verified their age yet. This setting should be able to be applied to every single instance type in the game, along with group instances as well.

I’m also super super super SUPER eagerly awaiting the arrival of Input 2.0 and the previously teased features. Each day without skeletal is a day without water. Thank you for cooking up bangers this year so far, but PLEASE keep continued development on Input 2.0 and get it out when it is ready! I’m so excited for what is to come. Thank you.

1 Like

Is the goal to set this budget automatically to the user’s hardware limits, and subsequently, can that be done pretty straightforward?

1 Like

Here’s the thing. I completely understand optimization. But, do we really need to limit the upload size on pc??? We’re on pc for a reason. For better worlds and avatars and graphics in general. Plus the quest 2 is getting old and the quest 3 is already out with better performance. I don’t understand why they can’t just up the upload size on quest avatars, I don’t think it would be that hard to be honest.

I have a very poor variant, with roughly 45 mats, mannnny toggles, pretty good VRAM usage, over 8 audio clips, and my total download size doesn’t even reach a QUARTER of the size limits. It is possible to optimize a very poor variant down while retaining a good amount of customization and expression. And yes, the limits are definitely worth going down more.

4 Likes